Dream Engines: Nomad Cities - Update 9 - Expeditions Update

Dream Engines: Nomad Cities

A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.

Citizens, Major update #9 - the Expeditions update is now available. In this update we added a new Expedition Center building, where you can assemble and send expeditions to nearby areas of interest in search for valuable resources and technology. This update also adds new content, a new tribe, and a building upgrade module feature that allows you to better customize your economy. Read on below about some of the changes in this update. You can find the full list of changes on our [url=http://www.dream-engines.com/patchnotes/]patch notes[/url] page. [h1]New tribe: Remnant Seekers[/h1] The remnant seekers are a tribe of explorers. They excel at moving around and finding interesting locations for high-quality salvage. They believe that within the past they will find the secrets to saving the future. Their cities can fly more often for less fuel, and they start with an expedition center, which also has more options than other tribes and is more efficient. Their defenses are a bit weaker, and they are a bit slower in research, but the technology they can find by exploring ruins can more than make up for it. [img]{STEAM_CLAN_IMAGE}/35033187/524808e82f8980c3f6bcaccd4e667014f5a6ae22.jpg[/img] [h1]Expeditions[/h1] A new expedition center building will let you send expeditions in search of resources and high-quality loot. Each map will have a different set of expedition targets that you can choose from, each with its own resource requirements, preparation and exploration times, and possible rewards. Expeditions offer some unique loot such as building modules (see below), equipment for Tiny, and technology blueprints. You may also find research data that will allow you to advance your own research, as well as upgrade parts and old-world tech scraps. [img]{STEAM_CLAN_IMAGE}/35033187/5e15ed02cd1e8d4f48059cf46c60c0c8982dd41b.jpg[/img] [h1]Building Modules[/h1] Your buildings now have slots for inserting upgrade modules. These modules provide different bonuses to different buildings, such as lower fuel costs for floatation devices, lower resources usage for refineries, and higher yield for harvesters. Some buildings will have to be upgraded for unlocking module slots, and some have multiple slots so you can customize them. Building modules replace the old "City Modules" that were installed on Tiny, which can now be installed in the city core, which supports multiple modules after upgrading. Tiny still has its own modules that enhance the steambot itself. [h1]Dream Cores & Glowwood[/h1] Dream cores are a new rare resource that can only be found in expeditions and rarely at ruins. These powerful old-world artifacts are the key to reaching the highest upgrade levels for some buildings, building the nullifier shield to win the game, and for some special buildings and equipment. Glowwood is a new resource that requires the rare Glow Honey to produce, which is usually sought for producing fuel. Glowwood is now used for some of the more advanced upgrades and crafting recipes. [h1]Scout Posts[/h1] Scout posts are a new type of building that helps you explore faraway lands. As such, it improves your ability to choose your next destination when flying away (through free re-rolls of the destination options). Scout posts are unlocked by finding their blueprints in tech ruins or expeditions, and require Dream Cores to build. [img]{STEAM_CLAN_IMAGE}/35033187/7b7f0d79c390d506e93f7b0df94e748f9821fe85.jpg[/img] [h1]Tarbomb Turret Blueprints[/h1] The tarbomb turret is a defensive building in high demand due to its long range and area damage. Previously you had to find them in ruins, but each kit only let you build one. Now, you can also find blueprints that let you build as many as you like, but they are expensive to build, and require Dream Cores which are hard to come by. [img]{STEAM_CLAN_IMAGE}/35033187/627362897e64b1d4c97621284eaabd61dd6bfd7a.jpg[/img] [h1]Reset infrastructure upgrades[/h1] There's now a new rare item that lets you reset all your infrastructure upgrades and re-assign them. This can be very useful when your focus or play style changes throughout the game. Find this item in expeditions and ruins. [h1]Saves from previous builds[/h1] Saves from the previous version are supported. Any city modules installed on Tiny will be removed and returned to your inventory, so be sure to install them in the city core after you load your save. [h1]Future Plans[/h1] Here's our updated roadmap as we work towards Dream Engines 1.0. [url={STEAM_CLAN_IMAGE}/35033187/62cec3f3ed37b2eeeecd8213f415371945663260.jpg][img]{STEAM_CLAN_IMAGE}/35033187/62cec3f3ed37b2eeeecd8213f415371945663260.jpg[/img][/url] Know that we are always listening to all feedback channels, and that your feedback is very much appreciated. We invite you to hop onto our [url=https://discord.gg/dreamengines]discord server[/url] and chat with us directly, leave your feedback in the [url=https://steamcommunity.com/app/1076750/discussions/]Steam discussion forums[/url], or in-game feedback form. Looking forward to hearing your thoughts on all these changes. The Suncrash team