We have ANOTHER BIG update available today! CRAFTING has been added to Deadtime Defenders!
[h2]Crafting[/h2]
You can now craft health packs, grenades, molotovs, and a bunch of explosives! Find the blueprint for each item as a drop in game to learn the recipe. Gather up enough materials to create the item. Visit Mac in the HQ at the crafting table and he'll help you craft the gadget. Equip these gadgets in your Loadout and take them on your missions!
[img]https://steamcdn-a.akamaihd.net/steam/apps/1148700/extras/crafting_update_1.png[/img]
[h2]Game Improvements[/h2]
We've cranked up visuals throughout the game, and improved a bunch of the menus. We also added a bunch of QoL fixes and improved the balancing some more. The biggest balancing change is that explosives now do self-damage. Be careful out there!
[h2]NEW TRAILER![/h2]
We've refreshed our Steam page with new descriptions, screenshots, and a brand spanking new trailer! Check it out and let us know what you think in the comments!
[previewyoutube=I_tvfhhLoq8;full][/previewyoutube]
[h2]Chat on Discord[/h2]
Be sure to join our Discord to chat with the community and provide feedback about the game!
[url=http://deadtimedefenders.com/discord/]http://deadtimedefenders.com/discord/[/url]
[h2]Patch Notes[/h2]
[h3]Features / Improvements[/h3]
• CRAFTING! Create health packs, grenades, molotovs, and explosives to help you on your runs!
• Player now teleports in / out of the Zones.
• Added explosion flash VFX to rockets and grenades showing area of influence.
• Added a bunch of new hair / beard colors to the Character Creator.
• Players can mouse click the portal in the HQ to open up the Zone Select menu.
• Added new and improved art assets for the Giant Toad in the Bayou.
• Added particles, improved art, and visual polish to all zones.
• Added a parallax effect to the new foreground layer in zones.
• Added a new shadow sprite for entities.
• Changed Talents to Augments to better fit the theme of the game.
• Adjusted the beam colors for loot drops.
• Zoomed the camera out a bit to show a bit more gameplay area.
• Berzerker perk has a particle system when activated.
• Increased the screen shake VFX when finding loot.
• Improved the layout of the HQ to accommodate two new vendors: Snips and Mac.
[h3]Rebalancing[/h3]
• Explosives and explosive weapons now cause self-damage. Take care when firing them now!
• Shotgun close range damage increased.
• Blitz Mode now unlocks at level 3 and not level 10.
• Reduced the drop rate of med-kits.
• Scrapping items now yields crafting materials instead of giving the player nothing.
• Cyclone (mini-gun) won't roll the Lucky One talent anymore.
• Snapper won't roll the Lucky One talent anymore.
[h3]UI Improvements[/h3]
• Changed Zone Select title to Run Setup.
• Big improvements to the visuals of the Weapon Spray menu.
• Added a visual preview of the current weapon spray at the bottom of the weapons details card.
• Added a Vault menu upgrades panel to upgrade the available vault space.
• Added particle effect to the Run Setup menu.
• Added an indicator to the HUD for Weapons and Gadgets to show which key will activate it.
• Reduced the size of the timer display on the Crystal Boss.
• Reduced the size of elements on the Run Complete menu.
• Reduced the size of the NPC dialog box.
• Reduced the size of the Ravenous Games logo during the splash screen.
• Reduced the size of the buttons in the Recalibration station.
• Reduced the size of the Perk and Weapon slot selection menus.
• Reduced the size of the mouse cursor.
• Reduced the size of the rewards during the level up / over-level popup.
• Reduced the size of interaction text while interacting with NPCs in HQ.
[h3]Bugfixes[/h3]
• Fixed a bug that would allow Apex items to roll at anything less than level 30.
• Fixed a bug that caused items to disappear when buying or selling items at the vendor.
• Fixed a bug when unlocking new zones causing the highlighter to disappear when using a gamepad.
• Fixed a bug that could cause weapons to show their weapon skin correctly.
• Fixed a bug with 3:2 aspect ratio calculation.
• Fixed the layout / positioning of the background on the Character Creator menu and the Loadout menu.