Update 10 - Rescue Mode

A new game mode appears: Rescue! You'll have to eliminate a set number of enemies and then break open the Crystal to save a survivor in this game mode! [h2]Rescue Mode[/h2] We are currently working on the tech changes required to add story mode to the game. One of the things we'll be adding for the story is having to complete rescue missions to unlock specific NPCs instead of "level locking" them. This is our first iteration of this new game mode that will be hooked into the mission system in a future update. [img]https://steamcdn-a.akamaihd.net/steam/apps/1148700/extras/rescue_mode1.png[/img] [img]https://steamcdn-a.akamaihd.net/steam/apps/1148700/extras/rescue_mode3.png[/img] [img]https://steamcdn-a.akamaihd.net/steam/apps/1148700/extras/rescue_mode2.png[/img] [h2]Game Improvements[/h2] We've improved the graphics for the Void and Rescue mode Crystal and added some VFX when destroying it. This update also includes some performance fixes, an improved Run Complete menu, and some Void Run improvements. [h2]Chat on Discord[/h2] Be sure to join our Discord to chat with the community and provide feedback about the game! [url=http://deadtimedefenders.com/discord/]http://deadtimedefenders.com/discord/[/url] [h2]Patch Notes[/h2] [h3]Features / Improvements[/h3] • A new game mode: Rescue! Eliminate a bunch of enemies and then break the Crystal to save a random NPC inside! • New graphics for the Void Crystal. • Rock and crystal debris (with screen shake) when breaking open the Crystal in a Rescue or Void Run. • After completing a Void Run you must enter the portal to the right like the other game modes. • Added a FTUE for the Crafting menu. • New Run Complete menu with a separate page showing the loot found. • Improved the performance related to the gib and debris emitters. • Improved the performance for graphics sorting and our custom simulated 3D objects. [h3]Rebalancing[/h3] • Destroying a Crystal (Rescue or Void Run) yields crystal rewards. • Made the play area for the Void zone smaller. [h3]Bugfixes[/h3] • Fixed another bug that to make sure Apex items roll at level 30. • Fixed a bug with the screen shake not clamping to map bounds. • Fixed the background size aspect ratio for Loadout menu. • Typo fixes in the HQ first-time user experience.