Update 8: Summer Update

Rogue Voltage

The engineering roguelike. Construct your own skills by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.

[img]{STEAM_CLAN_IMAGE}/42646977/ebade60adc413dbcdd2149bd1166a030d7e1bda5.png[/img] [h1]Dear tinkerers,[/h1] in our 8th Early Access content update, we're introducing new modules of the Passthrough type. Also, Steam Deck and Controller support should finally be restored and should work better than ever! Thank you for your patience with this one. It was tricky to find what broke there, but we managed to fix it. [h3]Thank you for playing Rogue Voltage in Early Access[/h3] It means a lot and all of this wouldn't be possible without you. Special thanks to the lovely [url=https://discord.com/invite/bGpnfJFUPj][b]Discord-Community[/b][/url], who is extremely helpfun and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! [h3]NEW MODULES:[/h3] [list] [*] [b]Organic Amplifier[/b] [img]{STEAM_CLAN_IMAGE}/42646977/21396d1a53159fba3d9907ae97b4b9456c342b0e.png[/img] [*] [b]Chain Amplifier[/b] [img]{STEAM_CLAN_IMAGE}/42646977/3f5f1c4ed565140844765bc2c7729e3eb780e516.png[/img] [*] [b]Splitter (Reworked)[/b] [img]{STEAM_CLAN_IMAGE}/42646977/2341c85561abec8c509132e045bb54918821fd0c.png[/img] [*] [b]Passthrough Booster[/b] [img]{STEAM_CLAN_IMAGE}/42646977/07396afe317648694f091af3e1817108bba1f493.png[/img] [*] [b]New Keyword: Delayed[/b] [img]{STEAM_CLAN_IMAGE}/42646977/84661bd3523296466aef1d7409e35693b8e80b58.png[/img] [*] [b]New Generator Upgrader: Berserk[/b] [img]{STEAM_CLAN_IMAGE}/42646977/4a8cb797651d66b630435b019de51a07a33ee783.png[/img] [/list] [h3]LOOT TABLES:[/h3] [list] [*] [b]New Loot Tier "Scrap"[/b] Bronze rating now gives modules from "scrap" tier, which are of pretty bad durability or are highly situational. This is not the final iteration of the loot tables, but I'm trying to differentiate the uncommon / common tables a bit more. Your player data helps immensely for analyzing your module picks, so thanks for keeping data collection activated while playing! [*] [b]Rarity Shifts[/b] Grav. Vacuumizer is now uncommon (from rare) Disassembler is now uncommon (from rare) Paint Bucket Universal is now uncommon (from rare) Merger Factory is now uncommon (from rare) Toggled Max. Capacity Enhancer now comes with Replicating in Uncommon Colored Paint Buckets are now common (from uncommon) Wind-Up Shroom is now common (from uncommon) Soul Sensor is now common (from uncommon) [/list] [h3]BUGFIXES:[/h3] [list] [*] Fixed hard lock in tutorial [*] Gamepad and Steam Deck should now work better than ever [*] Triggers on beginning of turn can now be resolved manually. Vault modules will no longer trigger before storage inductors [*] Lots of small bugfixes [/list] [h3]KNOWN BUGS (that I still didn't manage to fix this week):[/h3] [list] [*] Saving in camp rerolls jack colors in shop. [*] Sometimes a module's tooltip doesn't disappear normally [*] Sometimes the collider of a toggled module gets deactivated so you can't click it to toggle [*] Steam Achievements are still a bit messy [*] Game crashes when exiting after a longer play session [/list] Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] . [h3]If you're having fun with Rogue Voltage, please leave a Steam review[/h3] This helps us more than anything. Thank you for tinkering with Rogue Voltage in Early Access. All the best from summery Berlin, Luca