Early Access Module Drop 1

Rogue Voltage

The engineering roguelike. Construct your own skills by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.

[h1]Dear tinkerers,[/h1] the first Early Access module drop just hit, together with some balancing changes. Thank you for everybody who joined the [url=https://discord.com/invite/bGpnfJFUPj]Discord[/url] to give feedback! [h3]NEW MODULES:[/h3] [list] [*] Sensor Sensor [*] Storage Capacity Enhancer [*] Passive Storage Inductor [*] Replicating Storage Cell [*] Self-Encrusting Modifier now drops with a +1 Upgrade as an uncommon [*] Austerity Cells can now drop regularly [/list] [h3]NEW FEATURE:[/h3] [list] [*] Modules are on Discount in the Shop [/list] [h3]CHARACTER BUFFS:[/h3] [list] [*] Asha has 1 less steps between her turns [*] Plasma Mech has 1 less steps between its turns [*] Plasma Mech's Regeneration Screen Factory loses Overload [*] Plasma Mech's colored Storage Cell loses Overload [/list] [h3]CHARACTER NERFS:[/h3] [list] [*] Slopper Johnson's Regeneration Vault now only has 1 max capacity [*] Jessy S.' Decelerator loses the +1 [*] Jessy S.' Grav. Inverter is now malfunctioning on loadout [/list] [h3]REWORKS AND BALANCING CHANGES:[/h3] [list] [*] Duplicator and Unstable Duplicator can now only target non-cracked modules [*] Reactor boss now has 2 instances of Shield 2, Reactor Sockets remove one instance on defeat [*] Reactor sockets now properly use their "Grav Neutralize" skill [*] Grav. Equilibrium now appears every 15 time steps instead of every 18 [*] Plasma Generator now has Exhaustion 1 [*] Storage Cell Factory now has Exhaustion 1 [*] Sensors do not charge on dead characters anymore [*] Slime enemies now use their Duplicate skill properly [/list] [h3]UI:[/h3] [list] [*] Difficulties now have Descriptions on the Slider bar [*] Module rarity is visualized with an icon [/list] [h3]BUGFIXES:[/h3] [list] [*] Fixed hard lock when going game over in a double suicide with the monsters [*] Fixed bug w/ Austerity Cells that prevented them from locking [*] Fixed Bug w/ Stormseeker Generator receiving multiple instances of the "Storm Attraction" property when duplicating or salvaging [*] Fixed bug with interaction between duplicator modules and durability enhancers. [/list] [h3]KNOWN BUGS (that I couldn't fix this week):[/h3] [list] [*] You can save-scum downpayments on camp structures [*] Saving in camp rerolls jack colors in shop. [*] Character unlock achievements are lagging 1 behind. [*] Soft lock in tutorial when ignoring the tutorial instructions. [/list] Enjoy wiring up the new version, let me know what you think in the comments or the [url=https://discord.com/invite/bGpnfJFUPj]Discord[/url] . [b]If you enjoy Rogue Voltage, please leave a Steam review, this helps a lot!![/b] Thank you for playing Rogue Voltage in Early Access. All the best from Berlin, Luca