The engineering roguelike. Construct your own skills by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.
[img]{STEAM_CLAN_IMAGE}/42646977/156be24b0e172d85476cb52a0b82e96f65fe1096.png[/img]
[h1]Dear tinkerers,[/h1]
this update we have the full spectrum for you: Character reworks, several new modules and an all-new module type with the Generator Upgraders. This will change the dynamics on your racks quite a bit.
As usual, [b]thank you[/b] to everybody who is playing Rogue Voltage in Early Access.
Special thanks to the lovely [url=https://discord.com/invite/bGpnfJFUPj][b]Discord Community[/b][/url] which constantly gives great feedback, posts fresh ideas, helps brainstorming for new content and reports bugs. Everybody is [url=https://discord.com/invite/bGpnfJFUPj][b]invited to join[/b][/url]. Come nerd out with us!
Rogue Voltage is still [b]15% off during Steam Summer Sale[/b]. Tell your friends!
[h2][b]CHARACTER REWORKS:[/b][/h2]
[list]
[*] [b]Plasma Mech[/b] was in a weird spot between under- and overpowered (depending who you asked).
I removed the Austerity Cells from its starting loadout (they still drop as loot) and replaced them with the all-new [b]Plasma Combustion Sensor[/b]. This should finally encourage you to burn that plasma!
[img]{STEAM_CLAN_IMAGE}/42646977/f018f680167a97d0ca0e90b1bc7c1c36b73a8d1b.png[/img]
[*] [b]Asha[/b] is certainly among the most difficult characters to play. I personally like her a lot for her combo-kills.
She now has an all-new [b]Accelerating Screen[/b]. Less time between all combatant's turns means more overlap to slice the enemies!
[img]{STEAM_CLAN_IMAGE}/42646977/b6e77a88adfc316b39646b411031056c345a1e39.png[/img]
[/list]
[h2][b]NEW GENERATOR UPGRADERS:[/b][/h2]
I've been analyzing what you folks are picking for loot, and the result is clear: You love to use upgrader modules to enhance your stuff.
I do too, so I'm bringing you even more ways to upgrade.
These 3 new modules put a +1 Upgrade onto a generator, but also apply them with a debuff.
[list]
[*] [b]Generator Upgrader: Storm[/b] is a nice Nomad enabler.
[img]{STEAM_CLAN_IMAGE}/42646977/1d5e83bee96b0bcbf8d91fc0430ffcaa257ece12.png[/img]
[*] [b]Generator Upgrader: Grav. Recoil[/b] is great for self-deceleration strategies (here's lookin' at you, Jess)
[img]{STEAM_CLAN_IMAGE}/42646977/eea7ec268266968144164c1f41a0786b9a034d6b.png[/img]
[*] [b]Generator Upgrader: Hazardous[/b] is tricky. Don't get too greedy!
[img]{STEAM_CLAN_IMAGE}/42646977/232ef35ecd1e5f6c0147a0ae098222eb8e052880.png[/img]
[/list]
[h2][b]MORE NEW MODULES:[/b][/h2]
[list]
[*] [b]Proximity Cell[/b] is a new Asha Enabler
[img]{STEAM_CLAN_IMAGE}/42646977/734935da8717dfcb08970646022844b9c256b622.png[/img]
[*] [b]Explosive Generator[/b] is a powerful new generator with a bomb drawback (... or more material for the trash compactor -_- )
[img]{STEAM_CLAN_IMAGE}/42646977/0915dfedb13b1b996eb00522d4c51b76117db42b.png[/img]
[*] [b]Crust Generator[/b] is a much needed new Alice Enabler
[img]{STEAM_CLAN_IMAGE}/42646977/8ff5deabfb609c56a51e545925681354c5aed84f.png[/img]
[/list]
[h2][b]CAMP:[/b][/h2]
[list]
[*] [Rework] [b]Time Capsule[/b] is the new identity of what previously was the Refinery.
[img]{STEAM_CLAN_IMAGE}/42646977/ada46c2c71bfd8ab318408a1c6a03c93a316c2a4.png[/img]
[*] [New] [b]Refinery [/b] sells you all the gear to upgrade your modules. Upgraders are removed from the rare shop.
[img]{STEAM_CLAN_IMAGE}/42646977/cb127e1b51d99077160ba8682aa32b431e56987d.png[/img]
[/list]
[h2][b]MODULE CHANGES:[/b][/h2]
[list]
[*] [Nerf] [b]Amplifier Factory[/b] now produces Amplifiers on Cooldown, similar to the nerf of the [b]Storage Cell Factory[/b]
[*] [Buff] [b]Vulnerability Grenade[/b] (available from camp shop) now only targets enemies. Go buy them, they are strong!
[*] Durability Enhancer is back in uncommon (from rare)
[*] Cooldown Redirector and Shock Absorber are now in common (from uncommon)
[*] Removed Stormseeker Generator (replaced with Generator Upgrader: Storm)
[*] Removed Hazardous Generator (replaced with Generator Upgrader: Hazardous)
[/list]
[h2][b]UI:[/b][/h2]
[list]
[*] Durability and Capacity Enhancer are now blue (from green) to differentiate to the other upgrader modules
[*] "Select next module to fire" ("Firing Conflict") UI is now blue (from green) to differentiate from module targeting prompt
[/list]
[h2][b]BUGFIXES:[/b][/h2]
[list]
[*] Fixed controller support. This is an ongoing process, please let me know if there are quirks left.
[*] Fixed a bug where toggled modules were not targetable when clicking on the toggle
[*] Fixed a visual bug with more than 1 lock icons on a module
[*] Fixed a bug where sensors would trigger while in the trash bin
[*] Fixed a bug with Overload Generator not locking
[*] Fixed a bug with selling modules that you bought on discount
[/list]
[h3]KNOWN BUGS (that I still couldn't fix this update):[/h3]
[list]
[*] Sometimes the collider of a collector module gets deactivated so you can't click it to wire. Move the module to make it work again.
[*] Saving in camp rerolls jack colors in shop.
[*] Sometimes a module's tooltip doesn't disappear normally
[*] Storage inductor sometimes put energy only after the regeneration cell already fired
[*] The game crashes when exiting after a longer playsession
[*] Steam Achievements are still a bit messy
[/list]
Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url].
[h2][b]If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!![/b][/h2]
Thank you for playing!
Much love from summery Berlin,
Luca