EA Module Drop 3: The Wind-Up Toys Update

Rogue Voltage

The engineering roguelike. Construct your own skills by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.

[img]{STEAM_CLAN_IMAGE}/42646977/bc076ade7dfcb982f740483d7505e07df5a6d531.png[/img] [h1]Dear tinkerers,[/h1] the fourth Early Access content drop just hit, shipping 5 new module of the [b]Wind-up Toy[/b] type. Also we had to nerf Slopper Johnson and his regeneration cell - sorry, it was way too reliable! Thank you to everybody who is playing Rogue Voltage in [b]Early Access[/b]. Special thanks to everybody who joined the [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] to give feedback, post ideas, help brainstorming for new content and report bugs. Everybody is invited. Come nerd out with us! [h3]NEW MODULES:[/h3] [list] [*] Wind-Up Shroom (Uncommon) [img]{STEAM_CLAN_IMAGE}/42646977/325af7b3a31e3c2ade7d01bf0b2d777fd211beb2.png[/img] [*] Wind-Up Dino (Uncommon) [img]{STEAM_CLAN_IMAGE}/42646977/21d79f8c6c661d0f7c801b78669ae3d8f01ed0ac.png[/img] [*] Wind-Up Mech (Uncommon) [img]{STEAM_CLAN_IMAGE}/42646977/38f8348e7e6003806bbb18173ee0a53d72a36787.png[/img] [*] Wind-Up Gorf (Rare) [img]{STEAM_CLAN_IMAGE}/42646977/1f01e431f2e387798e0ab38f1b856d034e569f33.png[/img] [*] Toy Hammer (Rare, Unlock assigned to Jessy) [img]{STEAM_CLAN_IMAGE}/42646977/7068c2c525c7b951bd8eb64383c1c743dc7a792b.png[/img] [/list] [h3]CHARACTER BALANCING:[/h3] [list] [*] [Nerf] The Regeneration Cell now only heals the player character with the lowest HP. Healing came a bit too easy for Slopper Johnson with his cell. I changed Johnson's Accumulator to a Condensator +1 instead so his net energy generation stays exactly the same! [img]{STEAM_CLAN_IMAGE}/42646977/d22033d1d2ed2518d807a8054c682aa353c6503a.png[/img] [*] [Rework] Alice now has a self-encrusting modifier +1 and a regular vulnerability ray +1. This doesn't change her playstyle, but it makes her more flexible when finding an additional blue source and/or blue consumer. [img]{STEAM_CLAN_IMAGE}/42646977/7f9b39dd1fe9dc6e0560a0d7b11b606b3f5d3650.png[/img] [/list] [h3]MODULE DROP REWORKS:[/h3] [list] [*] Repair Kit doesn't drop anymore, it was too slow. Instead we have a cracked Shock Absorber. [*] Magnet Grav+ and Grav- don't drop as loot anymore. They are only available from the consumable shop in camp (they are still very strong! You should play them more!) [*] Accumulators are now primarily dropping in Common (Bronze) loot instead of Uncommon. Condensators drop more often in Uncommon now. [/list] [h3]UI:[/h3] [list] [*] New icon for Crust status to make it different from Self-Encrusting [*] All-new lock status effects for the module debuffs (pollution, recoil, fire, cooldown), making clear why they are locked. [/list] [h3]BUGFIXES:[/h3] [list] [*] Fixed a bug in which modules on out of order would still receive fire [*] Fixed a bug in which mergers woudn't lock after activation [/list] [h3]KNOWN BUGS (that I still couldn't fix this week):[/h3] [list] [*] Saving in camp rerolls jack colors in shop. [*] Soft lock in tutorial when not following the tutorial instructions. [*] Sometimes a module's tooltip doesn't disappear normally [*] Game crashes when exiting after a longer playsession [*] Storage inductor putting energy only after the regeneration cell already fired [/list] Enjoy wiring up the new version, let me know what you think in the comments, over in the Steam Community Forums or the game's [url=https://discord.com/invite/bGpnfJFUPj][b]Discord[/b][/url] . [h3]If you're having fun with Rogue Voltage, please leave a Steam review, this helps us a lot!![/h3] Thank you for playing. All the best from summery Berlin, Luca