Update #6 -- Build[1.6.1a-AChickenInBalance]

Back again!!! I wanted to give this update a unique name, as all other Chickens Madness updates. But it is not worth it. While the entire update contains one new feature only, but that single feature was enough to take all the time in the world in opening different systems and go deep deep into the core of the game to change some parts that never been touched in years! [h1] Gameplay [/h1] As I kept getting some feedback regarding the blood in the game, and it might be harsh sometime for a family experience, specially if the kids are very young. And sadly seen that on some YT videos that the full-of-blood parties getting skipped. So, a new gameplay option been added, which is called [b]Enable Kids Mode[/b], and as the name implies, this mode will adapt the game more for kids experience if one of the players or even all of them are kids. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/f640f86913ae279e3095519dec38add210e4736b.png[/img] So far, what this feature manipulates is the blood effects across the entire game. Regardless if they are caused to a chicken or a chick, or even regardless the reason (bomb, butt-bash, landmine,...etc.). In order to make this working, I decided to rework some parts of the spawning system, and bend it to work based on the new condition, and adding some new FX, Color handlers,...etc. to make sure any new conditions will be added later that can affects the spawning process can be handled easily in the future. Not to mention re-working most of the FX themselves to optimize them, as for example the group of FX used for a bomb, are different from the ones used for the mine, and different from the other ones used for butt-bash. Now all unified, and encapsulated into a single place, that can be called from any where in the game. So if in the future we got a different death cause, it will recycle and reuse the same functions and FX files. Technically Excited!!!!! So, this: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/339fe10ee0b60f9c2544f590a62aea5c26dd854e.gif[/img] Become that: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/09aadf4810c1eafbd3120194de5d3873d7a46823.gif[/img] And something very agrissive like this: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/af11d2555c0cd9d622778a213d1b9b3bcc82471e.gif[/img] Become colorful like that: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/ccb678eb7f6c50dbbc9e361ea548c767598c6a87.gif[/img] Still going to add more gameplay experience adaption based on that option being enabled or disabled. Also thinking about making the color different every time for every blood splatter, so not only green-yellow color, but more of rainbow colorful environment! Let me know what do you think. Leave your comments and feedback below, in the discussions or simply by the email. V.