Update #13 -- Build[1.9a-VFC(VikongFriedChickens)]

Yet another major Update! With [b]1.9a Vikong Fried Chickens[/b] Update, there were a lot of performance optimizations, more bugs been fixed, and some sort of new content! Let's dive in and see what's new in this package! [h1]Parties[/h1] [list] [*] [b]The Playground[/b] The playground isn't actually a party, but it is a party! This seems like a puzzle, but let's explain it! Within the main menu, you probably used to see the button called "[b]Know The Buttons[/b]" which always show a hint of the game inputs when you hover it with the mouse or controller ([u][i]you can't press this button yet[/i][/u]). If you don't know this already, then congrats!!! You knew something new about the game! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/febd90f18edff05fc1e471a2b8c74863a927cc2d.png[/img] Now here is the deal, for long time this button used to work as button, which means it can be pressed, [u]but only for the developer builds[/u], and never been shipped. Within this new update, the decision came to clean up the "[b]Playground[/b]" map, which is what that button lead to, and ship it with the game!!!! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/13abd5a179cc4963926fe73b9455330b78e77dab.jpg[/img] [b]So what is the playground?[/b] The playground is kind of a sandbox level, where you can do pretty much every thing the game can offer, all mechanics (almost all of them to be more accurate) are available in this map, some still not exist, while others been taken out from shipping to you in 1.9a, as they were either broken or work in specific hacky way. It was meant to be the place where mechanics gets tested, and also to make sure that a mechanic can work on multiple scenarios; like, can the bomb kill a chick? If I can kick a chicken, can I kick a chick? Perhaps kick an egg?...etc. Single player, two players or even more can join in the same map, enjoy the chaos and different scenarios the game can offer. This map is a place that was meant first place for testing mechanics, but also as a safe environment where you can get more familiar with the controller system with an infinite time, and infinite amount of re-spawning. And because there, you can really master the controller, its the reason it used to be hidden under the "Know The Buttons" menu section. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/1f43ae93cf425dbaa52c4bc1d2f9eac0a8e9b34c.gif[/img] You will notice that this map have extra custom inputs, which is explained on the map floor, and once more here: [list] [*] (A) For Spawning or Re-Spawning. [*] (Y) To change the type of drop items . [/list] for longer version of the video, to know more about how it looks or feels, you can watch here: https://youtu.be/GlGp4_8vUUs [/list] [h1]Fixes[/h1] While there were multiple fixes in this version, but the most annoying ones that been fixed were: [list] [*] The issue where the game audio never play, until you go to the option menu and re-apply audio setting. [*] The issue where in 4 players, the 3rd and 4th players are randomly losing control until the entire game closed, and re-launched through steam again. [/list] [h1]Content[/h1] Since the game went live into the early access, majority of the BGM(Background music) was placeholders to testify with the gameplay feel and the overall rhythm, and you probably used to hear some annoying type of watermark within the music every few seconds. This is not the case anymore, within this version, all been sorted, and the game got all the rights for the music, which means there is no more noisy watermark sounds across the experience! V.