It's been a while, and been long time since i took the decision to put the game in your hands in order to help me in making it a better game. Today i wanted to share some updates with you, without any content. I know you got used to get announcements/updates with a new game patch, but forgive me that time.
While i was planning long time ago to make it a last minute announcement [i]_for no specific reason_[/i] but after many considerations, i did realize that you are the people who made this game stand still till this moment. May be it was developed here, at this tiny office, but your input, you messages, your nice videos on YouTube, your great comments, and your outstanding feedback is what made this game survive that long.
Few years ago when the decision came to put the game in early access, it was already in development for 4-5 years, which is long enough to lose the passion for an indie game, but your support is what kept it running for even more years[i] (couple of year or so)[/i]. The game had a lot of changes, but fortunately still fun, hilarious and silly game to spend good time playing it with friends. And while there been content released frequently with the fixes, there are other content that was kept for the final release, and i can't wait to give this to you!
I always kept going back and forth for the online topic, everyone said this game will succeed more and more when it utilize the online multiplayer mode [i](and i some how agree)[/i], but i never felt that this is the perfect fit. Chickens Madness was built around the feeling of [b]playing with family and friends on a sofa[/b], may be the PC is not the best platform for that, but [u]it was the only available platform[/u] for such a tiny developer. And from day one, the menu never used "play now" or "let's party", but used the term "[b]On Couch[/b]", in order to [i]make it clear where the game came from[/i]...From the old gaming generation of playing on a golden age console with the family!
Today, I'm glad to say that [b]after being in development since ~2013, "Chickens Madness" finally going to be fully released this year!!![/b]
🐣
🐥
🐔
🍗
🥚
And to triple the surprise, it is [b]been in development for months for the powerful XboxOne & the cute NintendoSwitch[/b]!!!! Where this type of game really belongs, and will really shine... The game already running on those platforms, with nice performance, and fantastic quality that is fitting the top class engine used! But it need sometime to be unforgettable, and i'll make sure it takes all the needed care, to keep the game we built as fun as it is right now.
That was the surprise i mentioned in the [url=https://steamcommunity.com/games/645650/announcements/detail/1692722548338647102]2.1a release announcement post.[/url], by the way!
All what i wanted to say in this post that: [b]"Without you, this game would have never reach this level of polish, I would have never reach this line, you and the people who supported the development of the game, are the best in that world!" [/b] All the chickens and chicks in the game, loves you!
And defiantly, there are even more great things happening right now, but all in time :)
[i]Last but not least, i had managed to make a 2.2a version, but decided not to release, as at that time there were a lot of stuff been stripped from the game code in order to work on some of the console release parts, and I'm afraid that 2.2a might end up with many broken features due to the heavy changes been made in the game during the past months. And for that, i did skip the 2.2a, and delayed the 2.1a to the time it was announced last month[/i]
V.
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