Update #5 -- Build[1.6a-AChickenInBalance]

Yup! another weekly update is here, while it's been only 7 days since the last update, one person, one PC and few people to test, but a lot of the updates below are an outcome of the previous months [not days] of working! [h1] Parties [/h1] Its been a while since last time I've added a new party. But this doesn't mean there weren't any parties in the make! A TON of party design & prototyping been in the progress;during this silence time, and all will be translated into playable bits one by one. I wanted to make sure to put the most funny ideas for you! [list] [*][u]Bucket Heads[/u] Yes!!!! a new party is here. Bucket Heads is a new party that is based on a new idea that not presented yet in any of the previous parties, which is the inverted controllers. With all the chickens having buckets on their heads, it is clearly not going to be easy challenge to race in that condition! The party experience is different, and been in the work for a long time in order to put it right. For a long time it used to support kicking and other times jumping, but the final decision came on just keep it navigation based, and put the challenge in the environment itself. While the challenge seems about controller only, but it is not! Everything in that party (even it looks nice) but it is against you! The way the camera move, the way the level been designed, the size and placement of the assets, the environment, the limitations of the chicken control system...!!! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/e94a5cc11556c2c1fb0a0d2de4bec066a0cfc84e.gif[/img] [/list] [h1] Experience [/h1] There were several improvements been presented within this new build, thigs that won't break your experience, but will be better to have them while playing the game. Thigs such as: [list] [*]All the night time based parties used to have improper visuals. There were some updates been made in 1.5.1a hat didn't reflect well on those parties, and was hard to notice them without longer tests. Parties such as the basketball or putting eggs in the tires, now have better visuals and light quality. Below is a comparison between 1.5.1a and 1.6a to get an idea about what I mean. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/6eed7f59bda270900a9e54d76b8a252ecff2c199.png[/img] [*]Your favorite pipes level, where you choose one of the four pipes to try your luck. In the past you used to get your chicken run to the chosen pipe. and every time you change your choice, the chicken will run away to the pipe to stay in the queue. Unfortunately due to the AI updates made within 1.5.1a this was not working anymore, and chickens would jump right away into the pipe after the count down, but they won't queue together near to the pipes entrance. This was fixed to work as it used to be, and that was a good chance to improve more on the AI! [*]The landmines in the "Watch Your Steps" party distribution used to be chaotic, and sometimes makes it super impossible to pass them! Not to mention the issue where some players getting lucky that their mines are not totally hidden under the ground! The behavior of the way the mines spawning and moving down been changes, and they should be working now in a proper way that 100% fits the design. [/list] [h1] Workflow[/h1] There were a slight update been made in the game settings (this section still gonna get a ton on improvements!). The new update was about allowing you to enable or disable the display of the party description. So how this is useful? Well..if you ask me about the best way to play a game, is to explore it. Yes after playing the entire game one time or more, you will have a clear idea. But for such a game where you always get new levels and new mechanics that are not a familiar face for you. You might would like to play in that way. Just exploring while being in challenge,. It's like putting all the toppings you like on your favorite food..! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31276628/29164d4b9b3f557618b98b48de5faab1a6125605.png[/img] [h1] Inputs [/h1] Starting from this version, there isn't any support for keyboard inputs. Previously only P1 used to be able to have a full control over the keyboard, which is not fair. And even worst that at some parties (such as the Pipes) when P1 used to input A,B,X or Y in the keyboard, they used to affect all other users. So in order to make things clear, consistent and friendly, I decided to clean up all the inputs, and re-define them I the game from scratch & cleaning up the entire game codebase from any keyboard inputs. [h1] Music [/h1] A new soundtrack been added to the game!! you could recognize it from the latest "Release Your Madness" trailer. V.