Update 3/30/21

Happy Bones

After receiving a message from her father who has been missing for the last 4 years, Laura heads out to a house located inside a cult compound to search for her parents, and the truth.

So after Happy Bones was finished and having play tested it so many times, I began thinking to myself what I could do to make the game even more interesting. I had a lot of options but a few weeks back I was thinking about what I liked about other RPG's with this particular front-view battle style. Then I was like "Yo, what if these enemies moved? What if they growled at the screen and the maggots squirmed and stuff?" And we were off. I began adding basic 3-5 frame animations for most of the enemies in the game, so when you get into a fight with any of them they have a little more life now and I've gotten a lot of awesome feedback on it! That being said... Not all of the enemies will likely have animations upon the game being launched, it was a late game development decision but I'm certainly dedicated to getting it done over the course of a few updates. So here's a few .gif loops below of some enemies and how they look when you encounter them in battle! They certainly add a little extra flare to the encounter :) Hope you like them and look forward to you seeing them in game in a few weeks ːojseagullː [img]{STEAM_CLAN_IMAGE}/39628239/1d3815657e79730ab3fd91842b37fe7d503c0d95.gif[/img] [img]{STEAM_CLAN_IMAGE}/39628239/441b1c16bba35d9da23c916185b1983ad90d0460.gif[/img] [img]{STEAM_CLAN_IMAGE}/39628239/55bcd0d1afd2af38d2a6c6ebc24abf3325af8533.gif[/img]