After receiving a message from her father who has been missing for the last 4 years, Laura heads out to a house located inside a cult compound to search for her parents, and the truth.
[h2]To celebrate RPG Maker Festival...[/h2]
[h2]Enter the code below into the Gift Machine in the Machine Cave in order to receive a BATTLE RAT![/h2]
[h2]112622[/h2]
[i]Unless you're on Mac, someday guys...someday you'll get that update.[/i]
So Happy Bones is being featured during the RPG Maker Festival Sale this year, and I just think that's the coolest thing, because if I could travel back in time and tell younger me that this would be happening someday he'd probably pee his pants.
[i]I mean, not that he didn't already pee his pants but maybe in excitement?[/i]
In order to elaborate on that I'm going to tell you the story of the first RPG I EVER made.
AND OH WHAT A BEAUTIFUL TRAINWRECK IT WAS!
So let me set the scene here, the year is 2003, I'm in like the sixth grade or something right?
I'm doing my 11 year old thing on the internet one day, probably listening to Green Day and looking around on emulation sites for something to play, trying to cope with the weight of my parents violent divorce and custody battles.
After a bit I find myself on some strange corner of the internet looking at a download link for [i]RPG Maker 2000 by Don Miguele (FREE) [/i].
Accompanying it were all these awesome screenshots of what looked like a legitimate way for an 11 year old to be able to easily make fully customized RPG adventures, I was psyched!
So I downloaded it...
And holy crap, it wasn't a virus.
[i]It was awesome.[/i]
For once I was able to create the game I wanted to create, everything was within my limits!
I played around with the program for weeks learning the ins and the outs, while I was in class at middle school I would be drawing enemies and maps for an RPG I was working on.
Slowly, bit by bit, what I was creating would become the first RPG I ever completed!
It went by the name of...
[h2]Unburied[/h2]
Oh yeah, super edgy sounding.
But it actually wasn't all that hardcore, in fact it was essentially my own take on an [i]Earthbound[/i] styled game, because that's just what I liked to play in those years.
From what I remember of the general plot it went a lot like this:
[i]In the region of Appleland lives a young boy named Karl who has just tragically lost his mother.
Many weeks later his mother comes to him in a vision telling him that she is not at rest, and that a great coming disaster is causing animals and people to become violent, and to seek out her prior bandmates in order to piece together the symphony that will set her soul at east.
So obviously Karl has to do this right?
So Karl tells this to his dad and they leave home on an EPIC QUEST.
So they go to six different cities in Appleland, piecing together this musical piece.
Fighting rabid raccoons, turtles, ferrets, you know...
They're joined by a gorilla named KOKO and a young orphan girl named LENA.
They keep fighting weird stuff.
And then after 3 hours of grinding across plot holes, poorly drawn enemies, and listening to a MIDI version of Darude's Sandstorm as the OVERWORLD and BATTLE theme, they finally piece together the symphony, bringing peace to his mother's soul. [/i]
So I let my friends play it...and they didn't like it as much as I did...
But looking back I don't blame them because I just don't think the game made sense to them.
Good stuff, good memories.
Thanks for listening to the story of [i]Unburied[/i] and HAPPY RPG MAKER DAY!
If you're ever looking for a creative outlet I'll always personally suggest trying out
RPG MAKER MV.
Much Love,
-FrostedFears