A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!
[img]https://thumbs.gfycat.com/ThirstyFrigidCygnet-size_restricted.gif[/img]
Hey there orc hunters!
We have a trove of new stuff for you today. With brand new Weapon Mastery system, each time you use an item, it will gain some XP points towards new power level. With each new level, you'll unlock meaningful upgrades, like better damage, longer reach or bigger power range.
To pay for all these new upgrades, you're going to need an orcish ton of gold! Luckily, gold is relatively easy to come by in Broken Lands, as orc purses and hidden chests will keep you in good supply.
Plus, the good ol' Wooden Shield gained a new awesome power. Shield-throw those pesky orcs into oblivion!
[h1]Patch Notes[/h1]
[b]New:[/b][list]
[*]The starter gear - Sword & Shield - has received a new Power - Disk Throw. Live that Captain America fantasy!
[*]Weapon Mastery system - using weapons now grant players Mastery Levels for them.
[*]Weapon Upgrade system - Mastery Levels unlock special upgrades that make items vastly more powerful.
[*]Gold drops - monsters and chests now drop gold used to upgrade items.
[*]Added item tab to the Menu - one convenient place to upgrade your items and check their stats.
[*]Every item now has a detailed description with its properties. These can be viewed in the menu.
[/list]
[b]Improvements:[/b][list]
[*]Rewritten Matchmaking code to use 80% less data and solve constant loading bug some players were experiencing.
[*]Controller code, Shaders, Save System, Main Menu and Motion system have all been rewritten in preparations for Playstation VR version.
[*]Settings Tab has be redone for better readability.
[*]Items will now play a distinct sound when their powers are recharged.
[*]Added sound feedback to menu.
[*]Controllers will now show a ghostly overlay when a tooltip is displayed, but the model is hidden.
[*]Weapon powers can now be charged by hitting Hay Dummies on Home Island and on Adventure Levels.
[/list]
[b]Bugfixes:[/b][list]
[*]Controllers will now be properly hidden when using crossbows.
[*]Burn Books quest will now appear more often.
[*]Fixed a bug where grabbing and immediately releasing a gadget on the belt would break it for a few seconds.
[*]Fixed a bug where teleporting into the portal with blink teleport locomotion would not count as jumping into the portal.
[*]Fixed a bug where throwing healing flask near the portal would sometimes make it misfire.
[*]Fixed a bug where wave attack games would sometimes not start.
[*]Fixed a bug where hitting a dead enemy would charge melee weapon power.
[/list]
[h1]Hotfix 1 - October 29th[/h1]
[list]
[*]Fixed an issue where Push To Talk Voice Chat mode would sometimes become unresponsive.
[*]Fixed an issue which made unlocked weapon rewards unresponsive in coop mode.
[*]Fixed an issue which caused a lot of game system break after launching a second game in coop mode.
[*]Fixed a few too large colliders in game levels and another bunch with improper hardness settings.[/list]
[h1]Shameless self-advertising[/h1]
Lets grow the Trickster family!
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