A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!
[img]https://thumbs.gfycat.com/AnchoredSkinnyAngelfish-size_restricted.gif[/img]
Here are some highlights from today's patch. For full patch notes, head below!
1. Melee weapons now have better collision with world and enemies.
2. Ranged weapons require ammo. Make your shots count!
3. Players and Enemies can now show Health bars.
5. We've added Powerups to make gameplay more varied and make some higher level spells accessible for beginner players.
5. We've added first part of the drop system. Ammo and Powerups can now drop from enemies and magic chests around the world.
Here's are the single use Powerups you can find during your adventures:
Scroll of Dragon Breath
Scroll of Fireball
Scroll of Force
Scroll of Conjured Spear
Scroll of Healing Spray
Scroll of Resurrection
[h1] Full Patch Notes [/h1]
[b]New:[/b][list]
[*]Melee weapons now also collide with scenery and enemies when not being swung.
[*]Ranged weapons now require ammo. Ammo can be found throughout the world and in drops from enemies.
[*]Health bar options added to the game. You can choose between Health bars for players, bosses, all Enemies or none at all. (muh immershun!)
[*]Added Power Ups to the game - single use magical scrolls, potions and bombs that drop from chests and enemies.
[/list]
[b]Improvements:[/b][list]
[*]Desktop view now uses wider angle camera for better viewing experience.
[*]Updated to newest Unity, SteamVR and third party plugins version for increased performance.
[*]Parry sound effects are now more pronounced.
[*]Weapon hit haptics are now stronger.
[*]Gadgets and Powerups will now be properly visible in remote player's hand when picked up.
[*]Guardian will now let you know when another hero dies and needs your help.
[*]Players can now damage enemies with melee while moving or teleporting.
[*]The Guardian will now periodically drop ammo and powerups during Wave Attack game mode.
[/list]
[b]Changes:[/b][list]
[*]Changed how the Game Settings are saved. This may mean you'll have to change your settings again.
[*]Dual Crossbows now reload 25% faster, shoot 25% faster, are 25% more accurate and deal 25% less damage with each shot.
[*]Scroll of Fireball and Scroll of Force are now called Books. Their models have been updated. Functionality stays the same.
[*]Lantern is now placed on the left side of Player's belt and no longer can be carried. This is to make room on belt for new PowerUps
[*]Playspace Center marker is now on by default.
[*]Green Shamans now must wait for 10 seconds to start casting heal after being spawned. This will make Keeper fights a little easier.
[*]Game will now let players know when their play space is not set up properly.
[/list]
[b]Bugfixes:[/b][list]
[*]Fixed a bug which caused basic enemies to remain silent during the fight.
[*]Fixed overboosted sounds in Skyships, Islands and Quests.
[*]Fixed an issue where last level in the game would not give it's reward ("The Kindness" dual knives)
[*]Fixed an issue where setting lobby to private would in some cases not hide it from game list completely.
[*]Fixed an issue where Party list would sometimes not show players in the group.
[/list]
[h1]Hotfix 1 - August 26th [/h1]
[list][*]Fixed issue which caused voice chat to stop working.
[*]Fixed ammo counter being occluded by controller on Oculus Home.
[*]Fixed issue that would mess up text in multiplayer menu.
[/list]
[h1]Shameless advertising[/h1]
Lets grow the Trickster family.
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[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25923504/cd47804e001fb8f6aef92964dd88d3b895214249.jpg[/img][/url]
[h1]Bonus Round![/h1]
How does the ammo system fit the Trickster gameplay? We would love to hear your feedback!
[url=https://docs.google.com/forms/d/e/1FAIpQLSfACvq274Uiw17nvaZDvwLzL5ACaAMwY_vp8oWFw5ydtAB24w/viewform?usp=sf_link]LET US KNOW IN A POLL HERE[/url]