UPDATE 18: NEW COAT OF PAINT

Escape From Meat City

A fast-paced, roguelike first-person shooter with hand-drawn visuals. Escape from the slaughterhouse, shoot your way through hordes of Federal Agents, and collect enough change for the bus!

[img]https://media.discordapp.net/attachments/938281634745159681/1218467231558537237/image.png?ex=6607c50a&is=65f5500a&hm=9f995fdbe5409f0482a8bd98911234c3bb010eeee4fab37860c32f01b52fe054&=&format=webp&quality=lossless&width=1440&height=607[/img] At long last: another update! This is a very big one with a ton of polish, visual improvements, technical improvements, and new content! 8 new power-ups! A whole new level! Everything looks better! Wow! Isn't life amazing? Never more so than now! Another big update, this one focusing mainly on new levels, will be coming at you soon... [b][u]UPDATE CHANGELIST:[/u][/b] [list] [*] Updated to Unreal 5.3 from 5.2 - should see better performance and fewer bugs [*] Replaced Smokestacks level with a completely new version! [*] Added lots of new environment art assets - mainly buildings and storefronts [*] Made significant improvements to most textures, adding more detailed shading and grime. [*] Added camera shake when firing [*] Increased speed of all projectiles by about 50% across the board [*] Made it so projectiles spawn aligned to the weapon viewmodel instead of in the center of the screen, except for the sniper rifle which is unchanged. [*] Changed the color coding for the various levels of chests [*] Added a ton of new items found in powerup chests, including: [*] Bomb Vest [*] Defensive Flamethrower [*] Grenade Belt [*] Adrenaline Shot [*] Envy [*] Nitroglycerin [*] Fractal Rounds [*] Sloth [/list]