A fast-paced, roguelike first-person shooter with hand-drawn visuals. Escape from the slaughterhouse, shoot your way through hordes of Federal Agents, and collect enough change for the bus!
[img]https://i.imgur.com/gPAuUV0.png[/img]
A huge and long overdue update, finally! This brings the game into a new engine version, as well as bringing in lots of big new options allowing you to customize the parameters of your runs!
[list]
[*] Ported the game to Unreal 5.1 from 4.27. This should be a mostly invisible change, since I haven’t actually started implementing any of the cool new features yet, but it may cause some new bugs. Cool new features to come in future updates ;)
[*] Added “Skip tutorial” checkbox to new game menu
[*] Added option to disable the time limit (and the Human Services airdrops) to the new game menu
[*] Added option to disable infinite ammo to the new game menu. When this is disabled, ammo vendors will spawn in the maps, and enemies will have a chance to drop ammo pickups. This is currently missing some useful UI elements, and the ammo economy definitely needs some balancing, but those will be improved in the next update.
[*] Added background music to main menu
[*] Added falling hazards that reset you to your last safe ground location and deal 50% of your health in damage
[*] Replaced boost sound effect
[*] Fixed lightmap issues on many common models that were causing ugly and incorrect shadowing
[*] Fixed rockets sometimes not exploding on direct hits with enemies
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