Update 15 - Campaign Polish

Kingdom Wars 2: Definitive Edition

An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.

Hey Everyone, And we are back with another update as we continue to polishing and improving things across the board. We continue this week with updating our singleplayer campaign - with major rework on Chapter 2 and Chapter 1. We plan to complete rework of the campaign towards the end of March. This update also include some great fixes from performance to unit tasking and combat improvements. In addition we also worked on some art assets - including scaling units up, and last but not least balancing. Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2. Now lets take a look at today`s [b]Update 15:[/b] [h2]Update # 15[/h2] [b]Fixes and Additions[/b] [list] [*]Major improvement to tasking large number of units [*]Greatly reduced the delay when tasking units [*]Increased view of all all melee units by at least 100 [*]All melee units are now better at engaging enemy melee units [*]Major performance improvement [*]Huge polishing work on chapter 2 complete [*]Major update of chapter 1 complete [*]Do not show healthpoints bar on damaged buildings in campaign [*]Oil slick objects is not easier to see and catches fire faster [*]Loading screen music disabled if music volume is 5 or less [*]Disable nighttime lights from shining too brightly [*]Scaled up the Dwarven and Human battering rams [*]Scaled up the Dwarven Cannon [*]Greatly reduced volume on loading screen music [*]Lowered over time gold and food income rate for human sheep and cow [*]A bit less resources in stone and gold mines [*]Improved human peasant flag art [*]Zombies a bit larger view during daytime [*]Greatly reduced time it takes to capture base flags in all game modes [*]Easier conditions to win total annihilation [*]Scaled up Ogre unit [*]Palisade and Stone wall histpoints reduced by 30% on average to make sieging easier [/list]