An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.
Hey Everyone,
We have a smaller update today with a number of fixes and improvements across the board. Of note we made some very important fixes to the AI - and it will finally show proper use of siege equipment when attacking towns. In additions we worked on how the game world is perceived - with more up-close camera, smaller battalion flags and other changes to help player be closer to the action without as much visual distractions.
We plan another update in February and two more updates in March, as we are just a quarter way through the planned improvements and fixes, that we hope to complete over the next 7 updates.
Thanks for the continuing support, and we can`t wait to continue improving Kingdom Wars 2.
Now lets take a look at today`s [b]Update 14:[/b]
[h2]Update # 14[/h2]
[b]Fixes and Additions[/b]
[list]
[*]Major improvements to how battle AI attached ladders and towers to enemy walls
[*]Major improvements to battle AI use of siege rams and treants
[*]Major improvements and polish to Chapter 1 of the campaign
[*]Fixed issues with Orcish AI not attacking the town in Chapter 1
[*]Fixed major issue where all the units and buildings would be unlocked for everyone
[*]Fixed campaign showing all available buildings
[*]Corrected description of Gems in all languages
[*]Camera max zoom out is a bit lower
[*]Smaller battalions flag that get in the way of battles less
[*]Various improvements to the look of the battalions flags
[*]Repositioned Stamina and HP bars on units
[*]Improved the distance fog effect for all camera settings
[*]Main menu now shows news window
[*]More polish to campaign Menu - it`s now clearer if your resuming saved or loading new chapter
[*]Reduced the size of the unit tasking flag
[*]Improved performance when playing 1st 5th and 6th campaign levels
[*]Besieges status now stays on walls and gatehouses for much longer
[*]Corrected some menu names in localized languages
[/list]