Update 12 - Resuming Updates

Kingdom Wars 2: Definitive Edition

An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.

Hey Everyone, As you might have heard we are back to regularly updating KW2, and really hope to breath some life back into the game, with a lot of polish, fixes, and streamlining. We hope to greatly improve the game and try to attract more players over the next 2-3 months. We start resuming updates with a solid improvements to the AI, Gameplay, and Combat. Our 12th update includes solid improvements to the combat. Melee combat was redesigned from the ground up - starting from the way battalions approach each other in battle to how they actually fight. You will no longer see units just standing next to each other taking damage or swinging swords in the air. We have also worked on making large 3 player AI battles lag much less, as well as improved a few things about AI performance and actions. But more AI improvements are planned for the next update # 13. And finally we are including some balancing and bug fixes that we collected from the forums and other player reports over the past couple of months. As we continue work on KW2DE - it would really help if you could provide some feedback - things you would like us to focus on, the bugs you might have found, suggestions for balancing etc - it really does make a difference. With that said, lets take a look at what does the new update have in store: [h2]Update # 12[/h2] [list] [*]Reworked the look of the entire GUI, it`s now sleeker, and smaller [*]Units will no longer swing weapons at each other several meters apart [*]Units will no longer stand by each other dealing damage and not actually fighting [*]Units now approach each other in battle [*]Battles between melee units now take on average 30% longer [*]Reworked main Menus - rearranged buttons for solo play [*]Added multiplayer tab with two options [*]Polished Campaign Menu to look better [*]Updated some text in the main menu to make more sense [*]Fixed various errors in AI resulting in breaking AI and it not doing anything (mostly harmless) [*]Fixed common errors in male and female wardens (mostly harmless) [*]AI will no longer train units are badly damaged buildings [*]Fixed Total Annihilation victory condition often not working [*]Fixed Total Annihilation victory condition never working with Elves [*]Fixed Elven AI towns being super hard to defeat [*]Nerfed Hydra - now a lot less resistant to Pikemen and Arrows [*]Hydra Hitpoints and attack reduced by 20% [*]Fixed issues with rebuilding a gate being super cheap [*]Repairing the gate now takes some good time [*]Fixed issue with humans instantly repairing high level buildings [*]Repairing human buildings is a lot faster now [*]Fixed issue with Human AI instantly repairing buildings [/list]