Update 19 - Campaign and Skirmish Improvements

Kingdom Wars 2: Definitive Edition

An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.

Hey Everyone, We have another update for you as we continue to polish campaign and improve the skirmish experience. Special thank you for the bug reports posted and feedback on balancing. In skirmish you will notice some changes to how AI works around the level, which is especially visible on some more more complex levels. And campaign is getting a lot more love, especially the later levels that I didn`t get a chance to polish as much as the first 3 levels. And we are working on a major milestone 20th update that should be ready by early July. And now lets go over the patch notes for this [b]19th update:[/b] [list] [*]Improved how AI navigates certain maps that helps on Dagbor level especially [*]AI will move troops closer together instead of sending long lines or solo squads sometimes [*]Updated the pathfinding time, so now when tasking multiple squads the time it takes for all of them to move is a bit shorter (25% or so) [*]Improvements to Chapter 5 of the campaign [*]]Improvements to Chapter 6 of the campaign [*]Finally got rid of most lag during the big siege in Chapter 4 of the campaign [*]Some localization corrections [*]Fixed a few tooltips giving wrong information [*]Fix a few missing or incorrect unit response dialogues [*]Some improvements in Skirmish win conditions [*]Better balanced out locations of resources on some of the skirmish levels [*]Some other minor fixes and balancing changes [/list]