Update 13 - Major Step Forward

Kingdom Wars 2: Definitive Edition

An intense real-time strategy game set in a dark fantasy world of Orcs, Elves and Dragons. Kingdom Wars 2 combines the best of Zombie survival and crafting with complex fast-paced city building. Fight massive siege battles that turn beautiful landscapes into gory blood-soaked battlefields.

Hey Everyone, We have been busy at work trying to make some big improvements to how KW2DE plays; going beyond just fixing the remaining bugs - but also reworking the feel and look of the game from the main menu to AI and battles. Today`s lucky update is the major step forward in several directions - especially with regards to performance, AI, main menu approach and game flow. We have also worked on fixing various leftover bugs, and whatever player suggestions and reports we found. We are glad to see the player population is steadily increasing, and with the sale event starting in the second half of this month, we hope to finally see some multiplayer battles. Thanks for the continuing support - and we are expecting 14th update later this month. And so, lets take a look at what the 13th update brings: [h2]Update # 13[/h2] [b]Major Improvements[/b] [list] [*]GPU and CPU improvements across the board fixing literally all lag in skirmish battles [*]Major performance improvements in lately and lag in multiplayer battles [*]Fixed various issues with destroyed buildings staying around for a very long time [*]Greatly reduced lag in battles with multiple AI players [*]Major improvements to the battle AI [*]Fixed major issue with campaign not giving any rewards on victory [*]Reworked main menu to move flow from multiplayer to singleplayer [*]Cleaned up first screen when loading to the main menu [*]Game Camera difference between lowest and highest is now lower [*]Higher camera is now a bit more up-close to make playing easier [*]Performance improvement for max zoom camera [*]Destroyed buildings disappear very quickly - fixing very wide range of issues [*]Greatly increased amount of resources in stone and gold mines - changing gameplay flow [/list] [b]AI Improvements[/b] [list] [*]Major improvements to AI base and unit building [*]AI will no longer put too many melee unit to protect walls [*]AI will build less workers, enough for the economy [*]AI unit use balanced for Orcs, Elves and Humans [*]AI siege weapons attack and attach to walls faster [*]AI will no longer fill walls with hoardings [*]AI will now build various wall defenses on walls - oil pots, trebuchets e.t.c [*]Elven AI will build a lot less useless buildings that used to completely cover their base [*]AI will build more siege, and quicker [*]AI will build walls more often and sometimes quicker [*]AI will use a lot more siege weapons [*]AI will send attack waves of slightly larger sizes [*]Fixed issues with AI not using siege weapons properly, and slowly moving them sometimes [/list] [b]Fixes and Balancing[/b] [list] [*]Fixed Issues with siege weapons moving super super slowly sometimes [*]Removed code that made siege weapons slow down a lot when damaged [*]Improved Campaign menu to look much better [*]Additional polish to the main menu layout [*]It`s now a lot easier to kill gates with ram [*]All towers have a lot more hit points to make update worth it [*]Larger units like Dragons and Hydra move much better now with quicker rotations [*]Zombies no longer auto heal [*]Zombie Ogres now take a lot more damage when on fire [*]Zombies overall difficulty to kill reduced by about 15% [*]Improvements to Sun Stone healing battalions properly [*]Zombies will no longer get healed by sun stone or other healing [/list]