Update 1.6.7 Weekend Bug Squash

Sky Knights

Prove your skills as a pilot in this action-packed multiplayer dogfighting game. Take part in 4 vs 4 battles and outmaneuver opponents, master a variety of jets and weapons, support allied ground troops, and land on the runway. Only a well-orchestrated team of pilots can bring down the enemy bases.

[img]{STEAM_CLAN_IMAGE}/29661056/670da0ae06f48135659a890d852dcf6f0d5a8d75.png[/img] [h1]Squashing them bugs![/h1] In my ambition to keep Sky Knights 100% bug free, it's necessary to sometimes forget about making new stuff and just fix the glitches before they start to add up. This philosophy has paid off resulting in a maintainable code base, very few bugs and less player frustration. This little update features five minor bug fixes which should make the Sky Knights experience even more smooth! Have a great weekend! Oh, I almost forgot, check out the [url=https://www.patreon.com/skyknights]Sky Knights Patreon page[/url]! Cool things, like exclusive aircraft skins are waiting for you if you want to become a supporter! [url=https://www.patreon.com/skyknights][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29661056/c785dabb33d03f81f32d9d25551ebce9f5a205c6.png[/img][/url] Best regards //Bankler [b]1.6.7[/b] [list] [*] Fixed bug where minimap vision circles were offset from the aircraft in the Cold Snap level. [*] Fixed bug where aircraft without no radar (A-10 and Su-25) didn't see contacts on the minimap unless they're seen by someone else. [*] Fixed bug where only 100 radar contacts could be shown at a time on a player's mini map. [*] Fixed camera glitch in Woodlands where the intro camera could clip into the hangar building. [*] Fixed an edge-case bug where a player sometimes didn't receive a match reward modification. [/list]