Update 1.4.6 Viggen and unguided rockets polish

Sky Knights

Prove your skills as a pilot in this action-packed multiplayer dogfighting game. Take part in 4 vs 4 battles and outmaneuver opponents, master a variety of jets and weapons, support allied ground troops, and land on the runway. Only a well-orchestrated team of pilots can bring down the enemy bases.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29661056/44ab0ced2de1deb00f8e37f220ed8826d0872df6.png[/img] [h1]Tweaks and fixes![/h1] With the help of the awesome community, we quickly figured out some details that could use some tweaking, as well as fixed a couple of bugs. This resulted in this little hotfix! Thank you so much for the help! If you want to be part of this great community of aviation and gaming enthusiasts, jump on [url=discord.gg/skyknights] Discord[/url]! Best regards //Bankler [h1]Patch notes [/h1] [b]1.4.6[/b] [*] The aircraft's speed now relates to the throttle setting in a more linear fashion than before. [*] Replaced rocket explosion particle effects. [*] Rockets should no longer detonate slightly under the ground. [*] The aircraft will now start the dive towards ground targets a little later, to better align the rocket sight. [*] The AJS 37 Viggen's nose is now black, as it should be. [*] Fixed a bug where rockets could stop working after you fired all the rockets, used other weapons, died and then respawned. [*] Fixed a bug where the goal waypoint in the races didn't react instantly after landing when using larger aircraft.