Update 1.6.0 - Profiles, Match Analytics, Item Progression, and New Patreon Skin

The Wall

[Servers Temporarily Shut Down!] Build. Gather. Breach. The Wall is a never-before seen mix of genres, where dynamic maps, slick combat, base building, and economy management all come together.

I've had a few people ask "ok, the game is fun, but what do I get for playing?" At first I was shocked by this question, thinking "well the point of playing the game is to play the game." However, after many people suggested adding leaderboards, career profiles, etc., I realized that just seeing the "victory" screen really doesn't mean much. Being able to see how you've done over time, look at match data, see how you stack on global leaderboards, and unlock new skins as you play would add so much more meaning to finishing matches. Version 1.6.0 contains the all new [b]Player Profile[/b], [b]Match Analytics[/b], and [b]Item Progression[/b] systems. Here's a summary of each system: [h2]Player Profiles[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/7873c498d6382e7b26f86cce8a3573bf292e54d5.png[/img] View anyone's profile through your squad or match history. [h2]Match Analytics[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/d103232c5ac8808bffa4468e2bd7213e0e31bf8f.png[/img] This is the match overview page. It shows a generic leaderboard with details about the match. [img]{STEAM_CLAN_IMAGE}/33605191/a80b47ca34c029b533e21644e739fb5c5e16e59e.png[/img] This is the graphs page, where you can analyze various metrics throughout the match. [h2]Item Unlock System[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/fa8a1147e1f427777fc0ccbd3c6673c8d49ef5d1.png[/img] Along with the axe, almost every gun has 5 skins to unlock based on kills. I hope to expand this to include items in the future! [h2]February Patreon Skin Drop - Prismatic Web[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/f157889baeb3331510946fa58b4be726bf810092.png[/img] Originally I wanted to make a skin that had a theme to match this update. I tried playing around with various textures that resembled graphs and stats but couldn't get anything to look good. Almost ready to quit, I flipped some random switches in Substance Painter and finally had an "AHA" moment. 20 minutes later "Prismatic Web" was born. [b]Changelog[/b] [list] [*] Added player profiles [*] Added ELO system to track global player rank (casual) [*] Added item progression and 50+ new skins [*] Added new "Prismatic Web" Patreon skin [*] Added match history [*] Added match overview pagee [*] Added match graphs page [*] Reduced wall opening time by 50 seconds [*] Fixed some glitchiness with Water Treatment map [*] Fixed various skin icons [*] Removed placeholder fish image from lots of places in the game [*] STB takes a lot more damage from explosions now [*] Fixed colliders on stairs, ETowers, barricades, etc. - explosions that happened next to these objects didn't register [*] Fixed self-colliding pings [*] Reduce time to kick at end of game [/list]