Update 1.5.0 - New Maps and 3v3-centric Gameplay

The Wall

[Servers Temporarily Shut Down!] Build. Gather. Breach. The Wall is a never-before seen mix of genres, where dynamic maps, slick combat, base building, and economy management all come together.

[h2]Intro[/h2] [b]This update hones in on what makes the game fun - intimate, strategic, quick paced action.[/b] Throughout the many matches that the community and I myself have played, it's generally agreed upon that 3v3 matches are the most fun. Games tend to be fast paced and it's easy to coordinate with teammates. In 4v4+ matches, the map tends to get overloaded with turrets, barricades, buildings, etc., causing lag and frustration as matches tend to stalemate and last 50+ minutes. Update 1.5.0 limits matches to 3v3 and brings you maps oriented for the 3v3 experience. [h2]New Map - The Veil[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/6fe31094173dfa2148b2e2b149743e14ec87abf2.png[/img] Hanging platforms, a vertical playstyle, and aggressive turrets inside of the wall set this map apart from any map that has been in the game. [h2]New Map - Water Treatment[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/efb96a9af97bc8c24564613dfcc5741f66758329.png[/img] This map features a "Tri-Wall" that lacks a timer. Players decide when they want to attack, be it through entry point A, B, or C. [h2]Reworked Map - Oasis[/h2] [img]{STEAM_CLAN_IMAGE}/33605191/727a7248cd267d8a58452910cdf0d6dbd05d2c18.png[/img] Oasis has been shrunk down significantly, catering towards the new 3v3 playstyle. It's aesthetics have been revamped and the map feels much more like a map, as opposed to a random assortment of rocks. [h2]Changelog[/h2] [list] [*] Two brand new maps [*] Reworked "Oasis" map [*] Oriented the game towards 3v3 (squads, lobbies, etc.) [*] Better looking environments overall [*] Added self destruct for turrets and missile defenses [*] Reduced overheal cap from 200 to 140 [*] Can now place healing stations anywhere, but limited to 2 [*] Reduced shovel draw time [*] Reduced health of turret from 200/400/600 to 200/300/400 [*] Fixed camera sway not working! [*] Misc bug fixes [/list]