[Servers Temporarily Shut Down!] Build. Gather. Breach. The Wall is a never-before seen mix of genres, where dynamic maps, slick combat, base building, and economy management all come together.
Changelog:
[list]
[*] The wall can now be opened without the enemy team knowing
[*] Added absolute structure height limit of 40 meters
[*] Can no longer place stairs if the the ceiling it's on is only supported by one structure
[*] Turrets can no longer see through smoke
[*] Bullets do twice as much damage to rod locks now
[*] Increased sniper rifle damage from 80 to 90
[*] Sniper rifle critical hit now does 180 damage (from 120)
[*] Made semi-auto shotgun weaker at longer ranges
[*] Sub-terrain breacher now starts off as a construction pile
[*] Increased sub-terrain breacher's construction and reload costs
[*] Can no longer control the STB when the wall is closed
[*] Players can now only own 1 STB
[*] STB no longer damages anything above your starting foundations
[*] Reduced strafe run speed by 25%
[*] Changed STB to tier 4
[*] Added item names that flash under hotbar to help new players
[*] Increased digging speed by 25% and decreased the time it takes to equip your shovel
[*] Nerfed M39 recoil
[*] Nerfed sniper rifle recoil
[*] Reduced cooldown of damaged biomass/crystal generator from 60 seconds to 30 seconds
[*] Increased snap radius for electricity spikes and electricity tower
[*] Fixed generators still generating when on fire
[*] Fixed in-game Steam glitchiness
[*] Fixed silencer showing up in the 8x scope
[*] Fixed defense relay not starting out at max tier at your main base
[*] Made the tutorial easier to complete (you do more damage now)
[*] Fixed interactable, but disabled items tooltip not showing
[*] Fixed being able to dig under the wall in Sequoia
[*] Fixed STB screen indicator sticking to screen
[*] Fixed spikes and c4 floating in the air
[*] Fixed wire gun damage indicators
[*] Fixed some items allowing you to aim and slowing movement (like the wrench...)
[/list]