[Servers Temporarily Shut Down!] Build. Gather. Breach. The Wall is a never-before seen mix of genres, where dynamic maps, slick combat, base building, and economy management all come together.
[b]Changelog[/b]
[list]
[*] Added Sub-Terrain Breacher
[*] Spawn immunity now is removed when any weapon is added to your inventory
[*] Foundations now take double the damage from underneath now
[*] Reduced Electricity Tower health from 600/800 to 400/600
[*] Changed crystal miner cost to 300c/500b to 500c/300b
[*] Right clicking items in the shop now quick buys them
[*] Can now press keys 1-4 when in your inventory to select the current store tier
[*] Fixed healing station exploit
[*] Increased percent chance increases for cosmetic crates from 5%/2.5% to 7.5%/5% (win/loss)
[*] Fixed digging exploit in Sequoia
[*] Fixed enemy team players having an outline on spawn
[*] Fixed being able to place items on trees and deployables
[*] Reduced fire cost of gun turret from 20/20/.5 to 10/15/.1
[*] Fixed motion detector not retaining rotation when ground underneath is dug
[/list]
[b]About the Sub-Terrain Breacher[/b]
[list]
[*] Tier 3
[*] 500 bio / 600 crystal / 20 energy arming cost
[*] 7.5 second arming time / 12 second firing time
[*] Shoots 4 sub-terrain rockets that each do 600 damage in a square shape
[*] Max distance of 50 meters (about 30% of the length of Sequoia)
[/list]