Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
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Hello everyone,
we hope you are staying safe and sound during these difficult times. 2020 just keeps on giving...
We were hard at work to bring you guys yet another update for the game which addresses your concerns you voiced in the forums. We listen to your feedback, so keep it coming :)
[h3]Changelog 1.5.0[/h3]
[b]OPTIMIZATION:[/b]
[list]
[*] We changed the memory management: now the game will use less RAM
[*] We optimize all assets in the game: now the game's performances should be a lot improved
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[b]NEW FEATURES:[/b]
[list]
[*] Rework from scratch the lighting of the whole game
[*] Added an option to select the framerate lock (30 fps or 60 fps)
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[b]BALANCING:[/b]
[list]
[*] Rebalancing the stats of the enemy: Parody
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[b]MAJOR FIXES:[/b]
[list]
[*] FIXED an issue that prevents the player to scroll the Agent's effect in the Quarters using the gamepad
[*] FIXED the "Exoskeleton ASB 272" wrong effects. Instead of "Resistance to Shock effect +30" and "Resistance to Shock effect -10" now is "Resistance to Shock effect +20"
[*] FIXED an issue that prevents in some situation the Damien Desai, the second Corporation's boss, to play the correct attack animation
[*] FIXED an issue that prevents to hack a door after trying to do this action with an agent without enough battery points
[*] FIXED some wrong enemies attack explosion effects
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[b]MINOR FIXES:[/b]
[list]
[*] FIXED incorrect information in the Cyber Graveyard
[*] FIXED an issue that hides the mouse cursor
[*] FIXED the position of the Shops and Elevator icons in the minimap
[*] FIXED the missing door's SFXs in the Deep area
[*] FIXED the black borders during cutscenes with aspect ratios different than 16:9
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[b]QUALITY OF LIFE:[/b]
[list]
[*] Now the icons in the minimap show the interaction side
[*] Now the plugin information is more readable
[*] Now clicking on the second end mission page during the animation will improve the animation speed
[*] Improve the mixing of some SFXs
[*] Added the refresh rate information in the resolution selection
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