Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
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Hey guys,
we just released a major update that adds a tons of new as well as fixes a lot of issues! It's perfect time for you to dive again into the crime-ridden streets of the sector 451 and restore order - [b]AT ALL COSTS![/b]
Without any furrther ado, here is the changelog!
[h3]Changelog 0.8.6[/h3]
[b]NEW CONTENTS:[/b]
[list]
[*] NEW tiles in the ANTHILL zone
[*] NEW splash screen
[*] SPECIAL LOOT CRATES: now the loot crates can have different rarity, with better rewards (the chance to find a rare loot crate depends on the mission difficulty)
[/list]
[b]NEW FEATURES:[/b]
[list]
[*] ADDED REM (REsources Module) SYSTEM: now when you defeat an enemy there is a chance that he will drop a REM, a collection of resources and items.
[*] ADDED CYPHER DECK: now every Agent has a Cypher Deck, a special combat computer; you can improve a Cypher Deck by upgrading it and you can customize it installing new plugins.
[*] PLUGINS: now you can find in the crates or inside the REMs a new item type, the plugins. Installing them in the Cypher Deck you can change the Combat Hacking skills of your Agents.
[/list]
[b]BALANCING:[/b]
[list]
[*] An overall rebalancing on the base damage and the critical hit chance
[*] Improved the mission difficulty progression
[/list]
[b]MAJOR FIXES:[/b]
[list]
[*] FIXED the issue that allowed the player to use an Agent after deploying it in a Diplomat's mission
[*] FIXED the issue that caused a popup staying forever on the screen after resurrecting an Agent, using the After Life Technology
[/list]
[b]MINOR FIXES:[/b]
[list]
[*] Now the Pain Killer skill has the correct VFX
[*] Removed the duplicated Agent name in the Special Actions menu interface
[/list]
[b]QUALITY OF LIFE:[/b]
[list]
[*] ADDED the currencies in the Special Actions menu interface
[*] Now the weekly recap will show the total currencies gained in mission (and not only the mission reward)
[/list]
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