Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
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CEO's,
less than a month separates us from a full-blown start of the operation! In the meantime, however, we received very important intel about yet another list of changes and news that happen in the streets of the city of Conglomerate!
We will of course list the whole intel here, but among the most important information we received was, that [b]4 new bosses[/b] surfaced and are now occupying districts in the sector 451. They all need to be dealt with, in very careful way as they are to be extremely dangerous.
We also finally received the long request device, that allows you and your agency to see everything in the agency and the city, translated into either [b]English, French, German, Spanish, Russian, Italian or Simplified Chinese![/b]
We noticed that [b]Ego is speaking with a different voice[/b], we believe that it may be due to one of his wild-nights full of poker and other activities... however we believe, that no more changes to his voice will follow.
We cannot forget to mention, that all agents in the field are now equiped with a special [b]Photo Mode[/b], which allows them to take a picture of their surroundings. This can be proven both valuable and beautiful in certain scenarios.
[h3]Here is the full intel report, code name 0.9.0[/h3]
[b]NEW CONTENTS:[/b]
[list]
[*] BOSS FIGHTS: Now in the game there are all four bosses.
[*] LOCALIZATIONS: Now you can select a different language than English.
[*] NEW EGO VOICE: Now the Ego's voiceover is the final one.
[/list]
[b]NEW FEATURES:[/b]
[list]
[*] Photo Mode! From the pause menu, you can enter in Photo Mode.
[*] Story Mode Missions: now during the story mode the Diplomat can ask you to solve some special missions (many of them are formed by 2 or 3 "episode")
[*] Quick Mission Start: now, starting a mission, you can choose between starting from the city or directly in the mission area.
[/list]
[b]MAJOR FIXES:[/b]
[list]
[*] FIXED the issue that prevents to aim an enemy if there was another one kneeling in front of him
[*] FIXED fixed an issue that prevented rank points from being displayed correctly in the end mission screen
[/list]
[b]MINOR FIXES:[/b]
[list]
[*] ADDED the currencies in the Terminal Screen.
[/list]
[b]QUALITY OF LIFE:[/b]
[list]
[*] Now it's easier to read the Buff and Debuff modifiers in the character sheet
[*] Added tabs in the research center to change category more quickly
[/list]
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