Update 1.2.0 is now ONLINE!

Conglomerate 451

Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.

[img]{STEAM_CLAN_IMAGE}/34772507/7b46ec201a0b071544d8ff0d424d57afc8a32746.png[/img] Hey guys, even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;) No need for drawn-out speeches, let's get straight to the patch notes. [h3]Changelog 1.2.0[/h3] [b]BALANCING:[/b] [list] [*] Now the enemies "body" location hasn't a bonus/malus [*] Now the enemies "head" location is harder to hit, but hitting it provides more effects [/list] [b]The weapons in the list are changed:[/b] [list] [*] Boomer - Heavy Gun: Range is now 12 meters, instead of 9 [*] Extinction - Techno Sword: Range is now 7 meters, instead of 6 [*] Euphoria - Blades: Range is now 9 meters, instead of 6 [/list] [b]The skills in the list are changed:[/b] [list] [*] Reinforce: now the skill target is "Squad Member" instead of "Self" [*] Spark: now the skill target is "Squad Member" instead of "Squad" [*] System Check: now the skill target is "Squad Member" instead of "Self" [/list] [list] [*] The battery costs of some Plugins are changed [*] Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame [/list] [b]NEW FEATURES:[/b] [list] [*] ADDED the fullscreen borderless option [*] ADDED the option "sell all" in the shops [/list] [b]MAJOR FIXES:[/b] [list] [*] Now the Boss Achievements are unlocked in the right order [*] FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks [*] FIXED an issue that kept in the squad's inventory the drugs sold after a mission [*] FIXED an issue that applied the "you squad is too expert" to the corporation boss issue [*] FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk [/list] [b]MINOR FIXES:[/b] [list] [*] FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu [*] FIXED an issue that prevented to change the volume of some SFXs in the game [*] FIXED an issue that prevented to use the scanner in the city [*] FIXED an issue that kept the currency texts RED in the shop [*] Now the mouse icons have the right colors [/list] [b]QUALITY OF LIFE:[/b] [list] [*] Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦) [*] Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect [*] Now you can change the button assigned to the "Look At" function [*] The combat log is now more compact [*] Now the tooltips are less transparent [*] Improve the color differences between locked and unlocked researches [/list]