Conglomerate 451 is a grid-based, dungeon crawling first-person RPG with roguelike elements set in a cyberpunk world.
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Hey guys,
even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)
No need for drawn-out speeches, let's get straight to the patch notes.
[h3]Changelog 1.2.0[/h3]
[b]BALANCING:[/b]
[list]
[*] Now the enemies "body" location hasn't a bonus/malus
[*] Now the enemies "head" location is harder to hit, but hitting it provides more effects
[/list]
[b]The weapons in the list are changed:[/b]
[list]
[*] Boomer - Heavy Gun: Range is now 12 meters, instead of 9
[*] Extinction - Techno Sword: Range is now 7 meters, instead of 6
[*] Euphoria - Blades: Range is now 9 meters, instead of 6
[/list]
[b]The skills in the list are changed:[/b]
[list]
[*] Reinforce: now the skill target is "Squad Member" instead of "Self"
[*] Spark: now the skill target is "Squad Member" instead of "Squad"
[*] System Check: now the skill target is "Squad Member" instead of "Self"
[/list]
[list]
[*] The battery costs of some Plugins are changed
[*] Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame
[/list]
[b]NEW FEATURES:[/b]
[list]
[*] ADDED the fullscreen borderless option
[*] ADDED the option "sell all" in the shops
[/list]
[b]MAJOR FIXES:[/b]
[list]
[*] Now the Boss Achievements are unlocked in the right order
[*] FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
[*] FIXED an issue that kept in the squad's inventory the drugs sold after a mission
[*] FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
[*] FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk
[/list]
[b]MINOR FIXES:[/b]
[list]
[*] FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
[*] FIXED an issue that prevented to change the volume of some SFXs in the game
[*] FIXED an issue that prevented to use the scanner in the city
[*] FIXED an issue that kept the currency texts RED in the shop
[*] Now the mouse icons have the right colors
[/list]
[b]QUALITY OF LIFE:[/b]
[list]
[*] Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦)
[*] Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
[*] Now you can change the button assigned to the "Look At" function
[*] The combat log is now more compact
[*] Now the tooltips are less transparent
[*] Improve the color differences between locked and unlocked researches
[/list]