Update 1.2 - Week 4

Hover Junkers

Engage in multiplayer VR gunfights that capture real gun play like no FPS you've played before. Pilot and fortify Hover Junkers as you physically walk, duck, dodge and aim in cross ship combat.

[img]https://media.giphy.com/media/l0HlEwhHuKfz9GDjG/giphy.gif[/img] The fourth and final week of Update 1.2 is live! Two new weapons and a couple of bugfixes. Both these weapons come from parts found in a derelict body shop. Don't beathe their fumes! [h1][b]Guns of Week 4[/b][/h1] [b]-Shotana-[/b] [img]https://media.giphy.com/media/3o6ZsVjhh9pWZaG6di/giphy.gif[/img] More powerful than any shotgun to date, this wepaon can shred through armor and players alike. Strike them down with the speed and precision of a samurai, because the Shotana's two shots will leave you vulnerable if you miss. [b]-Exhaustgun-[/b] [img]https://media.giphy.com/media/l0HlExJjS5PcAdJIc/giphy.gif[/img] The coveted noob-toob finally finds its way into Hover Junkers; however, t's trickier than it seems. Launch a grenade, and pull the trigger a second time to detonate. Hitting moving targets is a challenge, but nothing can kill a player behind cover (or the cover itself) better than the Exhaustgun. [img]https://media.giphy.com/media/3o7TKEC6c1Z7WxZNNS/giphy.gif[/img] These two guns mark the end of our 1.2 gun updates. Let us know what you think of these new guns in the discussion forums. Hope you spend some time in the shooting range- you're gonna need that practice!