Update 1.2 - Week 3

Hover Junkers

Engage in multiplayer VR gunfights that capture real gun play like no FPS you've played before. Pilot and fortify Hover Junkers as you physically walk, duck, dodge and aim in cross ship combat.

[img]https://media.giphy.com/media/l0HlQ20IyPLiEOdfW/giphy.gif[/img] Week 3 of Update 1.2 is live! This week we introduce the Rhino and the Doubler. Also, we fixed the frame drop bug that popped up with the release of 1.2! Thank you to everyone who sent in their output logs, we couldn't have fixed it as quickly without your help. For the technically curious, whenever the host would leave a match their attachments would become ownerless and stack causing exponential physics collisions. We're glad to have it fixed. [h1][b]Guns of Week 3[/b][/h1] [b]-Doubler-[/b] [img]https://media.giphy.com/media/3o6ZsSQquwnZmM6Hza/giphy.gif[/img] The Doubler is an automatic with a slow but accurate rate of fire. After being dropped many times the sight is all but useless, but with practice can be mastered. Aka Banana Gun. [b]-Rhino-[/b] [img]https://media.giphy.com/media/3o6ZtlWByOK25YKq9W/giphy.gif[/img] The Rhino is an absolute manstopper. It packs the most firepower of any revolver in the game. However, this power comes at the cost of having only 4 rounds per cylinder and a double reload action to master. See the reload below: [img]https://media.giphy.com/media/3o6ZtpEEm19vizq9eo/giphy.gif[/img] [h1][b]1.2 w3 Update Notes[/b][/h1] [list] [*]Added Weapon: Rhino [*]Added Weapon: Doubler [/list] [list] [*]Balance: Quadshot ship damage reduced [*]Balance: Quadshot damage slightly increased [/list] [list] [*]Fixed: Bug where frame drops would occur from host leaving mid match [*]Fixed: Bug where player would become invincible if a single controller was plugged in [*]Fixed: Cargo bay ramp bug [/list]