Update 0.94.608 and Playtest #7

Reign of Guilds

Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King. Choose your side.

[b]Let’s start with PT#7[/b], and then go to the patch note: - This is definitely the last playtest before Early Access; - It will last until [b]26/02[/b]; [list] [*] The “Veterans” of PT#7 will receive special rewards: [/list] - the least is ROG Points, that will act as currency to buy skins from a special NPC; - at best, we’ll think how to most painlessly issue these players unique skins and starting items; [list] [*] To become a "Veteran,” you need to have a character on your account that has to: [/list] - be created after 00:00 16/02/2024 (GMT+3); - have the minimum level of 15.15; - be at least at the second stage of any Vocation; - have at least 4 additional abilities (the ones gained through quests); [b]Now on to the update[/b], which is directly connected to the summary of [b]PT#6[/b]. Let’s begin with the most unpleasant of issues: [list] [*] We’ve directed special attention to 2 problems: [/list]- loss of various valuables on transferring between servers; - falling through landscapes on loading into the world; [list] [*] Desynchronization of melee weapons in PvE: [/list] - we overhauled the system of hit registration; [list] [*] Party / Heal / Aggro: [/list] - fixed issues with parties when transferring between servers; - fixed issues with abilities affecting aggro when they were used on bosses; - new aggro mechanics and rebalance of the old ones; - party heal powders of 2 types; [list] [*] Abuses and measures against them, including chats: [/list] - Ability to mute characters in chat, and an initial version of reports; - Measures in PvE against XP abuse similar to those in the PvP system: - following the advice of ROG Club pioneers, we turned on the XP gained from bosses; - turned off intermediate attribute blocks; - ALT+F4 after death; - AI walked around each other and characters, even though AI’s dodges were turned off; - added a button to turn off character collision in safe zones; - The Royal Bank clerk on the island stopped accepting money transfers from guilds; [list] [*] Bosses: [/list] - Added new locations and new types of mini-bosses (Northerners). Temporarily, they will also spawn in leper camps; - Nerfed swamp troll (number of minions reduced from 5 to 3), and the roaming trolls; [list] [*] Castles, taxes, and tolls: [/list] - general bug fix; - added more castles, now there are 12, 3 for each of 4 counties; - better visualization of castle filling, added random variation of castle phase duration; - SFX/VFX for capturing and burning forts (the flags haven’t been added to all the castles); - decreased the size of zones taxed by castles; - improved the tax widget and the auto-pay function; - stricter time frames of tax changes and addition of “reporting period” that should end before taxes appear in the treasury; [list] [*] Abilities and Vocations: [/list] - Ability and Vocation quest givers were spread around T1 counties; - changed the requirements for completing ability and vocation quests; - Vocation balance fixes; - All abilities were divided between professions; [list] [*] New and some good stuff as a sign of acknowledgement of your suggestions, game design: [/list] - arena battles finally come back; - ability to craft food and new innkeeper food stocks; - medium crossbows, shortened CDs for light crossbows, and new models for all of those. We are still only working on adding ammunition for them; - combat powders have greater craft yields compared to various buffs; -fixed loot, increased the chances of loot drops from ordinary mobs, including a new approach - T1 county mobs drop T1-T3 items regardless of their proximity to settlements; - fixed a number of items (stats/requirements); - fixed the rate of passive item duration wear, most of item wear now happens actively; [list] [*] Content: [/list] - Т1 West counties and, Т2 counties (partially added and still in plans); [list] [*] Visual/ UI / UX: [/list] - New Seamless border visualization - another homage to “The Sphere”; - Tabula Rasa - now stacks points for redistribution and features the ability to enter number values manually; - ability to toggle satiety bar under the energy bar and ability to toggle all stat bars; - a number of funny additions related to the first steps to making dummy-NPCs a little more living ;) - hotbar key binds; [list] [*] Other fixes: [/list] - fixes Tech Buffs stacking on the character and AIs; - a number of fixes related to widgets and more informative tooltips; - improvements of the map and its UX; - graphics improvements (buildings and landscape textures), including optimization; - and much, much more! We will make a [b]few minor planned updates[/b] during the playtest, but we will focus primarily on bug fixes and polishing. Have a great game. RoG’ums Up! [url=https://discord.gg/WeHh6RStTU][img]https://cdn.cloudflare.steamstatic.com/steam/apps/716350/extras/0.jpg?t=1706989937[/img][/url]