Steam Playtest #4: Patches 2 & 3

Reign of Guilds

Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King. Choose your side.

Dear friends! This patch note includes information about the first week's updates, including the one we released today. [h3]Game Changes:[/h3] [b]Added:[/b] [list] [*] Field cauldrons now brew more powders. Public cauldrons only yield 25 powders per brewing; [*] Several refiner and post-processor NPCs; [/list] [b]Changed:[/b] [list] [*] Powders of levels 2+ received a buff of damage, a change of CD and mana usage; [*] Increased the price at which vendors buy powders; [*] Prices and accessibility of certain crafting ingredients; [*] All NPCs take a zero count tax; [*] Herb spawners: changed spawn rates, added new types of herbs; [*] Named bosses: increased stats, turned off XP gains, increased their respawn time, added respawn time offset, decreased their roam area, and increased the size of black territories around their spawn points; [*] golem received a buff to its walking speed; [*] stickman received a buff to HP and Magic Defense; [*] wolf doesn’t push as hard anymore, decreased the chance and strength of critical hits; [*] mobs near Harbur village got debuffed to be comparable to the mobs in the northern part of Rivulet Island; [*] Vocation quests were made reusable; [/list] [b]Fixed:[/b] [list] [*] Stats and requirements of a number of enchantments and items, as well as item types, that made them unusable or impossible to enchant; [*] Added missing or lacking powder tiers and recipes, including crafting recipes; [*] Issue with prices caused by several vendors having the same DVB ID; [*] Refiner NPCs don’t cheat anymore: turned off the hidden DVB price growth; [*] A number of issues related to quests; [/list] [h3]Tech Changes:[/h3] [b]Added:[/b] [list] [*] Level markers near immersive nameplates that display the level difference between the target and the character; [*] SFX for the interaction between light and environment; [*] GMs are now able to kick and ban players off the servers; [*] Changed the scale of castle siege UI; [*] New weapon icons; [/list] [b]Changed:[/b] [list] [*] “Take all” is now bound to just “E”, not “hold E”; [/list] [b]Fixed:[/b] [list] [*] Client crashes related to UI: UI reset, NPC interaction, P2P trade; [*] Server crashes related to abilities; [*] Issues related to abilities disappearing from the ability list when transferring between servers; [*] Permanent invisibility after using abilities that grant invisibility; [*] Errors related to actions bound to “Esc” key; [*] Immersive nameplate errors emerging after Seamless transitions and teleportation; [*] Enabled magic AI projectiles; [*] AIs are no longer able to go beyond their spot; [*] Hair artifacts occurring on certain graphics settings; [/list] [b]Optimized:[/b] [list] [*] NPC interaction; [/list] [h3]ROG’oms Up![/h3]