Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King. Choose your side.
[b]The long-awaited event is tomorrow! Public testing for everyone.
Deadlines 21.12.2023 - 08.01.2024[/b]
[b]A brief overview of the most significant changes:[/b]
[list]
[*] Kingdoms and servers:
[/list] [b]Currently, we are testing North American stack of servers;[/b]
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[*] conceptually, North America and Eurasia are two separate Dwarrhan kingdoms, completely disconnected from each other;
[/list] [list]
[*] players will be able to choose their desired region when entering the game and change it later;
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[*] Castle taxes including:
[/list] - taxes for passing through castle territory;
- for staying on some territory;
- penalties for tax evasion;
[list]
[*] Mechanics for obtaining and using preorder rewards;
[/list] [b]Dwarrhan:[/b]
- Western T1 counties;
- Western and Eastern T2 counties (settlements not included);
[list]
[*] [b]New location:[/b]
[/list] New intertwined underground locations for Rivulet Island:
- catacombs, abandoned mine, caverns;
[b] Both types of swamps were revamped:[/b]
- the locations itself and their environments;
- visuals, music and ambience;
- swamp traversal mechanics;
- new approach to AIs and their drops;
[list]
[*] [b]Balance:[/b]
[/list] [b]Added:[/b]
- Jewelry crafting;
- Tool crafting
- Crafting tool are now split among vocations;
gems now have to be refined before being used
[list]
[*][b] Buffed: [/b]
[/list] - 1H weapons, including a tangible buff of the alternative LMB attack for all 1H weapon types;
shields;
- buffs (powders): on average: T1 improved by 25%, T6 by 40%, and T12 by 8%;
[list]
[b]Nerfed:[/b]
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[*] [b]Magic [/b](depending on magic type);
[/list][b]Changed:[/b]
- some of the recipes;
- approach to equipment requirements;
- a considerable change of bonuses and requirements of enchantments of:
rings;
- jewelry;
- small and large gear;
[list]
[*] [b]AI[/b]
[/list]- All mobs had their accuracy nerfed;
- Mobs around starting villages on the mainland were nerfed, as were their loot drops;
- Decreased the quantity of mobs in open areas while decreasing their numbers in forests;
- Animal mobs received a buff of MD and a longer CD between attacks;
- Common wolves and bears got realistically smaller and became simpler” its easier to run away from them, but their pelts became lighter and worse in quality;
- Added Northern Wolves and Kodiak Bears, similar to White Stags, with a small chance of appearing in the world, with larger rewards for slaying;
- Added mine mobs (Miners and Formen) that make it harder to gather ore;
[list]
[*] [b]UI/UX/Visuals:[/b]
[/list] -polished a huge number of tooltips (bugfixing and making them more informative);
visualisation of point capturing during castle sieges;
- NPC now can be female;
- To optimize replication, their appearance and equipment presets are no longer stored in a DB;
- Changed and expanded the list of soundtracks for different situations/locations;
- Changed the approach to playing ambient sounds and expanded the list of environmental types;
[url=https://discord.gg/k6b7xkAkpa][img]https://i.imgur.com/QjoLBrq.jpg[/img][/url]