Playtest tomorrow! And also the list of changes of the last update.

Reign of Guilds

Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King. Choose your side.

[b]The long-awaited event is tomorrow! Public testing for everyone. Deadlines 21.12.2023 - 08.01.2024[/b] [b]A brief overview of the most significant changes:[/b] [list] [*] Kingdoms and servers: [/list] [b]Currently, we are testing North American stack of servers;[/b] [list] [*] conceptually, North America and Eurasia are two separate Dwarrhan kingdoms, completely disconnected from each other; [/list] [list] [*] players will be able to choose their desired region when entering the game and change it later; [/list] [list] [*] Castle taxes including: [/list] - taxes for passing through castle territory; - for staying on some territory; - penalties for tax evasion; [list] [*] Mechanics for obtaining and using preorder rewards; [/list] [b]Dwarrhan:[/b] - Western T1 counties; - Western and Eastern T2 counties (settlements not included); [list] [*] [b]New location:[/b] [/list] New intertwined underground locations for Rivulet Island: - catacombs, abandoned mine, caverns; [b] Both types of swamps were revamped:[/b] - the locations itself and their environments; - visuals, music and ambience; - swamp traversal mechanics; - new approach to AIs and their drops; [list] [*] [b]Balance:[/b] [/list] [b]Added:[/b] - Jewelry crafting; - Tool crafting - Crafting tool are now split among vocations; gems now have to be refined before being used [list] [*][b] Buffed: [/b] [/list] - 1H weapons, including a tangible buff of the alternative LMB attack for all 1H weapon types; shields; - buffs (powders): on average: T1 improved by 25%, T6 by 40%, and T12 by 8%; [list] [b]Nerfed:[/b] [list] [*] [b]Magic [/b](depending on magic type); [/list][b]Changed:[/b] - some of the recipes; - approach to equipment requirements; - a considerable change of bonuses and requirements of enchantments of: rings; - jewelry; - small and large gear; [list] [*] [b]AI[/b] [/list]- All mobs had their accuracy nerfed; - Mobs around starting villages on the mainland were nerfed, as were their loot drops; - Decreased the quantity of mobs in open areas while decreasing their numbers in forests; - Animal mobs received a buff of MD and a longer CD between attacks; - Common wolves and bears got realistically smaller and became simpler” its easier to run away from them, but their pelts became lighter and worse in quality; - Added Northern Wolves and Kodiak Bears, similar to White Stags, with a small chance of appearing in the world, with larger rewards for slaying; - Added mine mobs (Miners and Formen) that make it harder to gather ore; [list] [*] [b]UI/UX/Visuals:[/b] [/list] -polished a huge number of tooltips (bugfixing and making them more informative); visualisation of point capturing during castle sieges; - NPC now can be female; - To optimize replication, their appearance and equipment presets are no longer stored in a DB; - Changed and expanded the list of soundtracks for different situations/locations; - Changed the approach to playing ambient sounds and expanded the list of environmental types; [url=https://discord.gg/k6b7xkAkpa][img]https://i.imgur.com/QjoLBrq.jpg[/img][/url]