Update 0.914

HumanitZ

HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

[img]{STEAM_CLAN_IMAGE}/41284373/5156329138c339dd817933fdf299ffa00b7736f3.png[/img] [h2][b]HumanitZ Update 0.914[/b][/h2] Our next update patch is here! We are calling out our awesome players and community on this one as we’ve tried to focus on fixes and improvements logged by our Survivors. One of the stand out things in this update are the changes to the build menu and system. You now have freedom to place buildables and the UI has been cleaned up. Additionally, we have implemented more features to aid us in the detection of people abusing systems and cheating on Official Servers. We still encourage using the Official Discord to report any unsavoury behaviour. Furthermore, we focused on some major multiplayer issues as listed below, which will greatly improve everyone's experience and lots of quality of life improvements. We thank our fantastic community for taking the time to report these issues in order to give you all a more enjoyable game. [b]Localization update:[/b] There is a new update for our French and Russian players as we have rolled out Phase One of the translation overhaul. Please join our Official Discord to give us feedback on these changes and we’ll look to have them fully completed by the end of the year. Italian translation is almost ready to be added, so that will be the first NEW language added to HumanitZ! Again, massive shout out to the community for taking on this responsibility for their regional communities! [i]Server update: No wipe required, but all servers will need to be restarted to receive the latest patch[/i] [b]New Additions[/b] [list] [*] New building items (metal shelf, wooden table and wooden stool) [*] New vehicle headlights for better illumination [*] Ability to extinguish campfire/stove (Hold interact when lit) [*] Added dropped items cleanup option in game settings for single/hosted player (OFF by default) [*] New broken lootable RV added [/list] [b]Bug Fixes[/b] [list] [*] Fixed clients getting stuck in broken animation, this should greatly improve the experience playing on dedicated servers or joining a friend’s hosted game [*] Fixed dropped and placed items not decaying [*] Fixed House and Building pickup items not respawning [*] Fixed fishing rod causing stuck status when placing inside a container [*] Fixed placing items would trigger attacks [*] Fixed airdrop map icon duplication issue [*] Fixed airdrop AI replication issue [*] Fixed Bobby’s RV questline [*] Fixed Great Scott quest (Doc no longer acts like a dumb nut, Tallowate) [*] Fixed walk toggle being disabled when performing certain actions [*] Fixed player falling through map when consuming something inside a car [*] Fixed certain items not being dismantlable (sp) when highlighted [*] Fixed zombigini smoke location [*] Fixed cabbage soup stacking issue [*] Fixed unable to dig grave when a second shovel is in your backpack [*] Fixed Issue with zombie transparency [*] Fixed infinite harvesting when inventory is full [*] Fixed dog spawning on top of car (potentially) [*] Fixed quest steps not completing when area/AI is already cleared [*] Fixed white van missing a row of storage [*] Fixed player death crate to account for Deep Pockets skill [*] Fixed auto shotgun spread instead of using slug rounds [*] Fixed Leep driving camera location [*] Fixed car lights not showing for clients in servers [*] Fixed weapon attachment duplication glitch [*] Fixed water barrels not being destructible [*] Fixed structure repair UI to properly show materials needed (UI display only prompts after enough damage has been dealt) [*] Fixed AI and built campfires to properly extinguish during inclement weather [*] Fixed AI and built campfires to not extinguish when built under overhangs [*] Fixed weapon attachments disappearing when transferring to a storage container [*] Fixed consuming one canned good from stack producing 1 empty can and deleting remaining stack [/list] [b]Changes/Improvements[/b] [list] [*] Build mode allows free placing of items (this means you can move things around in front of you to have more control in how you place your build items) [*] Build mode UI adjusted to allow better viewing when placing blueprints [*] Can now sprint from a crouched position [*] Food decay timers readjusted [*] Adjusted bunker entrance to avoid spawning on top of each other and getting stuck [*] Multiple graphical improvements [*] Improvements to reloading system to be more reliable and account for in the UI [*] Removed lower tier loot from air drops [*] Medkit is now multi use item (similar to how the sewing kit works) [*] Improvement made to driving camera to see slightly further [*] Improvements to the main map design [*] New houses added [*] Keycard bunker access now allows multiple players [*] Removed Halloween event decor [*] Buildable weapon crate now has 10 slots [*] Scythe added to farm loot table [*] Updated items that can make rags (sports jackets and The Bandera) [*] Golf club attack speed increased slightly [*] Pitchfork durability increased [*] Hammer durability increased [*] Improvements to auto shotgun reloading animation/sound [*] Improvements to APC handling :) [*] Improvements to vehicle wing mirror reflections [*] Minor zombie spawning improvements [*] Increased warmth value for heat pack [*] Opening inventory or pie menu will close chat console [*] Improvements to weather system transitions [*] Added death SFX for players [/list] Thanks for the awesome support Regards HZ Team