HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.
[h2]Hey Survivors![/h2]
Spooky season is finally upon us and we are back with another BIG update, adding some Halloween event flavour! In the 0.913 patch notes, you'll not only see Halloween-themed content, but a big list of changes and new features added to the game.
While the game evolves, some things get shifted in priority -almost daily. Rather than add new quests and extending the localization timeframe, we opted to focus primarily on the localization up to and including this update. New quests will be added in the coming weeks separate from this update, fully translated, rather than adding in untranslated new quests today.
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[b]Server Info:[/b] [i]All official servers will be wiped and it’s recommended all server owners to do the same in order to get the best experience from this update.[/i]
[b]Steam Deck:[/b] [i]Further improvements have been made with controller support, bugs and general functionality and more optimization allowing use of HumanitZ on the steam deck. We will be pushing for full compatibility as soon as we finish more optimization and UI sizing.
The hurdles we are facing right now are depending on what settings you're playing on. The device can become warm and in certain high density areas, there are still minor lag spikes, and in some cases, shutting down the device. We are moving closer to our goal of being fully supported and we plan to complete this before the end of the year.[/i]
[b]Localization:[/b] [i]There has been a complete overhaul for Chinese localization! This has been completed with help from our publishers, so our Chinese community can now enjoy the game with a brand new and improved localization update.
Other languages are still ongoing with amazing help from our awesome community. It is a big undertaking, so if you would like to help us get there, please reach out in the Official HumanitZ Discord. We would gladly accept extra help in our mission to translate the game completely. We are also now getting external help to speed up this process. The addition of the Italian language coming soon to HumanitZ![/i]
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[list]
[*] Bunkers added! Players can now find underground bunkers, ranging from prepper shelters from former survivors to military bunkers
[*] New Zeek threat: Leaper Zeek added
[*] New Zeek threat: Sleeperz added
[*] New Halloween-themed van has been added (send us some pictures if you find it and get it up and running!!!)
[*] Halloween cosmetics, props and items added to celebrate the spooky season
[*] New Weapon: Auto Shotgun added
[*] New Weapon: Barrett Sniper added
[*] New Weapon: Steel Baseball Bat added
[*] New Weapon: Steel Sledge Hammer added
[*] New Weapon: Hunting Knife added
[*] Previous Halloween 2023 event items, weapons and clothing added back to the loot tables
[*] New Sat Nav system slot added to vehicles for activating minimap while driving
[*] New Building: Large Mansion added
[*] New Building: Sporting Goods store (Fishing, Hunting and Outdoors loot)
[*] New Building: Family Clinic (New medical loot POI)
[*] Drivers and Passengers can now access their inventory while inside a vehicle
[*] Scarecrow added that might drop some cool loot during the halloween event (Keep an eye out for them around the map)
[*] New dog inventory system added (requires dog vest and interaction, dog must be told to sit to equip vest)
[*] New Minable Salt rock resource. (Chemistry station can be used to craft usable salt)
[*] New red and black bandana added
[*] New camera position settings (default, close and centered)
[*] New craftable improvised fishing rod added
[*] Stones…stones everywhere…
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[list]
[*] Change to how much the camera tilts so you can see a little further in front
[*] Big inventory change allowing items to be placed in the world (For all you decor base players out there)
[*] Zeek Dogs can now jump through windows (We are so, so sorry about this!)
[*] MRE’s now act as a sealed item until opened (Same as how sealed cans work)
[*] Slight increase in damage of the AWM (Giving the 50 cal round a better feel)
[*] Minor change to speed in which hunger and thirst reduces (slightly slower than before)
[*] During the Halloween event, night time will be a little more threatening. Please give us your feedback on this change (keep or pass)
[*] Items that you can craft on your person were removed from Workbench crafting
[*] Player torch (flashlight) now lasts longer to help with the scary darker nighttime
[*] Gun sound attenuation increased
[*] Distance in which zeeks hear gunshots has been increased
[*] Player equipment added to the save preview screen in the main menu
[*] Battery durability increased when installed at the radio tower
[*] Gas mask filter reduces faster now and reduce twice as fast inside toxic zone
[*] New main menu music for the season
[*] Removed “Craft Weapons Bench” from Challenges list
[*] Removed hard-coded keys not allowing full keybinding
[*] Removed funnel requirement text from Empty Fuel Can
[/list]
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[list]
[*] Canned food now has a new opened icon when you open a sealed can for better visual representation
[*] Scythe animation improvements
[*] Ashtrays in houses added to dismantle list
[/list]
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[list]
[*] Fixed collision issues at the large scrap yard near Huddson City
[*] Fixed collision issues with small store windows
[*] Lots of general map fixes (which were logged from our great community)
[*] Fixed Furnace working when not lit
[*] Fixed Logs on Sports Car
[*] Fixed glitching into other players’ cars when parking next to it and exiting
[*] Fixed Winter Jacket Toggle function on gamepad
[*] Fixed Tutorial House windows to prevent accessing outside the tutorial area
[*] Fixed floating landmines near walls
[*] Fixed nails not being consumed when crafting
[*] Fixed bullet drop issues and long distance shooting improvements
[*] Fixed respawn points of offline players not preventing zeek/enemy AI spawning when other players are within proximity
[*] Fixed using unstuck functions to force clip through structures
[*] Fixed Knob’s honey jar quest giving unlimited XP
[*] Fixed tomato and cabbage eating animation to not be a carrot
[*] Fixed mining node regeneration exploit
[*] Fixed dismantled house assets returning upon logging back in/returning to base
[*] Fixed not being able to climb with torch in hand
[*] Fixed battery status UI issue
[*] Fixed falling through the map when loading in after saving/exiting in a 2nd story building
[*] Fixed weapon attachments being recognized as installed when loading the game
[*] Fixed dismantling lit cooker leaving behind permanent warm AoE
[*] Fixed Hunting Rifle reloading animation (finally!)
[/list]
[img]{STEAM_CLAN_IMAGE}/41284373/d13aa1bd86de59662c0039e83f8784136b494ac5.png[/img]
[list]
[*] Ladder system
[*] Tents
[*] PVP overhaul
[*] Car Modifications a la Mad Max-style
[*] Pushing for steam deck optimization and full compatibility
[/list]
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For those playing HumanitZ right now, your feedback is [b]INCREDIBLY[/b] important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.
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[url=https://discord.gg/GKAyNdJ2Fh][img]{STEAM_CLAN_IMAGE}/41284373/38ce9e8b8881badaccaaf3dbfea0529f62cda15d.png[/img][/url]
[url=https://twitter.com/humanitzgame][img]{STEAM_CLAN_IMAGE}/41284373/21d0cc980ac5c413745f0d07b4ae0dc7614a23bc.png[/img][/url]