HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.
Hey Survivors!
We have just launched a short Experimental Branch for the new 912 update coming this month.
Full patch notes will come with the official update, but here is a brief synopsis of some of the main additions and changes.
[b]IMPORTANT INFORMATION:[/b] [i]When you switch your branch to the Experimental Branch please create a New Save to play | Currently there is no experimental test server but you are able to play hosted multiplayer with friends as long as they download the experimental branch. Experimental Branch is not compatible with anyone hosting a Dedicated Server..(ofc works with single player as well)[/i]
New Stuff:
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[*] Melee combat overhaul, allowing the player to move while swinging to stop that restricted attack stance feel
[*] Bleeding mechanic (Breaking windows, Zeek hits and bullets wounds)
[*] Outline character when camera is obstructed
[*] House generator has been added to power fridges, cookers/ovens, and interior lights
[*] Buildable improvised fridge added to aid those who prefer to live in the wild but still benefit from keeping food from spoiling
[*] Compost Bin craftable to create fertilizer (only accepts spoiled food)
[*] Buildable Car Battery Charger added to power options
[*] Food and drink now has capacity and can be consumed by an amount (can be shared with friends)
[*] Free moving camera while driving
[*] Meat Salting Table craftable added (used for curing meat)
[*] Antibiotics added to help cure food poisoning over time
[*] Survivors can now vomit when suffering from food poisoning
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Changes:
[list]
[*] Large Weapons now go into backpacks
[*] Consumable food and drink no longer stack as they now become spoiled over time
[*] Certain items no longer go into your pockets (examples: fuel can, car battery and sheet metal etc)
[*] Backpack and container slots have been increased to help with the lack of stacking of perishables
[*] Elite zeek changes making them harder to deal with. (Larger zeeks now require more hits to stun them)
[*] Food and Drink now has decay over time (Fresh, Stale, Old and Rotten)
[*] Funnel item is no longer required for syphoning fuel from vehicles
[*] You can now craft improvised bow and improvised arrows from the player crafting menu.
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There are a lot of extra changes, improvements and bug fixes that have been implemented, but again, this is a small snapshot which you will see in the official patch notes.
Thank you for taking part in playing the Experimental Branch and for supporting the game in Early Access for the past ALMOST year!