Update/Patch 912.B

HumanitZ

HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

Hey Survivors We are back with another patch to fix some on going issues from our recent 912 update. [i]All servers will need to be restarted to pull the lastest update.[/i] [i][b][u]Fixes[/u][/b][/i] Fixed dog not immediately destroyed when disconnecting. Fixed gas stations not able to siphon small amounts of fuel. Fixed fueling car not respecting fuel capacity. Fixed exploit with dropping backpack/weapon while performing an action. Fixed some weapons losing durability when repaired. Fixed spawn point not showing up as a respawn option. Fixed bear traps not affecting animals. Fixed trader exploit. Fixed Backpack durability text. Fixed Car glitch when you spam interact/jump. Fixed reloading save, fridge and battery charger no longer powered by house generator. Fixed can't equip car components using the equip menu option. Fixed collecting of water from a pond not accounting for backpack space. Fixed trader food issue (Capacity and sealed status issues fixed). Fixed issue with Knob quest not unlocking the building option of the beehive. Fixed Buck Fernandez ghost spawn issue for dedicated servers. Fixed fishing water detection issues. Fixed whistling when renaming containers. Fixed barricades not attaching to new buildings. Fixed issue when pick up animation is played when there's no space in inventory. Fixed some houses missing lights with house generators. Fixed issues with random items respawning when no respawn is set. Fixed enemy dog playing sfx when dead for client on servers. Fixed issues with house generator and parts being removed. Potential fix for black screen when there are issues joining or switching servers. [b][u][i]Changes[/i][/u][/b] Sealed canned food can now stack until it's been open this will help with inventory space. You now need a hammer in hand to repair structures. Updated tactical and regular machete description. Tactical machetes can now harvest animals. You can no longer use locks with prison doors. [i][u][b]Additions/QOL[/b][/u][/i] New on screen UI notification when unlocking a new blueprint or recipe. Added use option for battery when inside a container. Added vehicle horn gamepad key. Improvements to collision of multistory buildings to improve shooting indoors. Improvements and changes to house lights to help with performance. Improvements to UI scaling settings. Thank you for the continued support. We are now working on the Halloween content update. Look out for more info on this coming soon. Thank you Yoz [img]{STEAM_CLAN_IMAGE}/41284373/6116490ef7ac4d9de491401523f9b643cdc4b7df.png[/img]