Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
[h3]Major Changes and Improvements[/h3]
[list]
[*] Random world events on maps now have a new randomisation behaviour resulting in all world events having the same chances to spawn. This is especially notable for the new trial events. They should all now have the equal chances to spawn.
[*] Challenge Window now has new UI and fixed scaling behaviour
[*] Added light rays to Tree of Light
[*] New Color grading system that Color grades the map backgrounds on faded maps and in rifts so that they look exactly like the backgrounds in normal maps
[*] Improved Descent Defense Projectile visibility
[/list]
[h3]Balancing:[/h3]
[list]
[*] Emerald Widow eggs required hits to destroy have been reduced to 6 (was 8)
[*] When activating "Prolonged" upgrade in Descent Defense the additional wave from the latest segment will automatically be completed, allowing you to directly start the new segment. As this would allow to just wait for the last defence segment and then apply the upgrades, the cost of the prolonged upgrades now increase by 10 sky gems with each additional segment. The same was applied for the intensify upgrade that now is more expensive when purchased later on to compensate for the lesser risk you take when upgrading on the last defence segment.
[*] Reduced duration of fire trial and Fire Rift boss following fire projectiles
[/list]
[h3]Bugfixes[/h3]
[list]
[*] Fixed difficulty tier 2 not unlocking
[*] Fixed wrong player icon for goladir character
[*] Fixed projectiles directly colliding with wall when standing just below a wall and shooting in downwards direction
[*] Fixed being able to switch to skilltree after death which could lead to crashes
[*] Fixed disabled y sorting in Ankerath, which did made world objects not layer properly with player character
[*] Fixed bug in descent defence that could lead to a crash when bosses start spawning on higher defense waves
[*] Fixed clipping shoulder with weapons on new player characters
[*] Fixed temporal companions not following player
[*] Fixed Rotational Earth Boulders on Earth Trial being covered by ground and invisible on spawn
[*] Fixed Moonblade and Sunorb AoE effects interrupting animations
[*] Fixed possible crash when having permanent companions and switching to skilltree
[*] Fixed melee attack replacer skills applying wrong animations for boomerang/ cyclic might for some weapons
[/list]