Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
[h3]Major Changes and Improvements[/h3]
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[*] All projectiles created by alternative spawners like slingshot additional projectiles or scattering projectiles now have increased max range to trigger on hit effects. This is limited for performance reasons and to prevent unintended offscreen chain reactions. You should find your additional projectiles created triggering on hit effects much more consistently now.
[*] Improved the display and glow effect for Echo Weapons on all UI.
[*] Gamble was now consistently renamed to transmute for Darokin Dialog and UI
[*] Increased space between skygems and fragments of light on UI to prevent covering on light charge counts >100
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[h3]Bugfixes[/h3]
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[*] Fixed weapon tooltips for legendary weapons showing ascended skill container
[*] Fixed a possible crash when switching scenes shortly before death
[*] Fixed a crash when switching to skilltree and stats window was open when using non controller input
[*] Fixed wrong calculated weapon resource cost on ascended weapons
[*] Fixed charge range attack replacer effect active by default
[*] Fixed not enough resources hint in skilltree not taking ascended weapon cost into account
[*] Fixed skill tree node search tutorial not being able to complete on controller input
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