Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
Update 0.9.5.5 has lead to some crashes when having the stats window open while changing trinkets weapons and skills. You might have noticed that we have reverted the latest patch until we have fixed this recursion. This Update fixes these crashes and brings some further improvements to Striving for Light.
[h3]Major Changes and Improvements:[/h3]
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[*] Added the light rays for all trial world events back, as we know found the root cause of the performance issues on rift content update launch.
[*] Stats window and crafting window is now updated when you open them as overlay and exchange weapons or trinkets while windows remain open
[*] Added additional descriptions to the rift keys that the rifts can be accessed in the city Ankerath to prevent confusion.
[*] Added additional UI information that the rift in Ankerath has opened
[*] Improved brightness and contrast of legendary and ascended weapon UI frame to make it stand out more
[*] Improved weapon tooltips, legendary weapon ability names now use hyphenate to prevent weird line wrapping
[*] Dropped Echo Weapon now are saved in the world with their exact echo type
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[h3]Bugfixes:[/h3]
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[*] Fixed a crash that could occur when picking up new trinkets when having stats window overlay open
[*] Fixed a crash that could occur when having the stats window overlay open when switching to the skilltree and applying skill points
[*] Fixed negative damage values for weapon tooltips at the blacksmith of ankerath
[*] Fixed weapon tooltips could show that a weapon is corrupted when having 4 weapon stats, even though it is not corrupted
[*] Fixed a bug that made it possible to remove corruption status of weapon with crafting
[*] Fixed crafting window in skilltree could block buttons above the crafting window
[*] Fixed blocked melee weapon button on crafting window
[*] Fixed a bug that caused weapons to roll higher base damage than they could normally roll when upgrading to higher rarity with shard of quality
[*] Fixed decimal damage numbers in legendary weapon ability tooltips
[*] Fixed sanguine chest not being able to be exited with taking 1 damage
[*] Fixed sanguine chest event not removing from minimap once completed
[*] Fixed heart UI clipping out of HP bar when having 6 max health
[*] Fixed wrong applied glow Colors for melee echo weapons
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