Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
[h3]Major Features and Improvements[/h3]
[list]
[*] Added new tooltips to scaling icons on weapons
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[h3]Balancing Changes:[/h3]
[list]
[*] Reduced tutorial boss HP and movement speed
[*] No elite enemies will now spawn in the tutorial level
[*] Decreased required hits for emerald widow eggs to 5 (was 6)
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[h3]Bugfixes:[/h3]
[list]
[*] Fixed rogue character unlocking when defeating shadow rogue at any level (should only unlock after level 40).
[*] Fixed earth riftboss unintentionally spawning spider eggs
[*] Fixed multiple coop characters spawning when spamming the coop activation button
[*] Fixed coop mode being able to be activated multiple times
[*] Fixed weapon layer on melee unknown wanderer to prevent being visible even behind world objects
[*] Fixed gatekeeper portal at spawn position leading back to level (did somehow lead to city Ankerath)
[*] Fixed range echo weapons not displaying damage scaling icon on tooltips
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