Striving for Light is a rogue-lite ARPG where you utilise a unique infinite expanding skilltree to fight your way through the darkness, striving for light.
[h3]Major Changes and Improvements[/h3]
[list]
[*] Pause Menu now has updated UI elements
[*] League selection/ Savegame Manager window UI has been updated
[*] Join Create Private/Public League Window UI has been updated and improved
[*] Decreased interaction hint of various portal world objects portal
[*] Increased projectile size of Twilight Quiver legendary trinket ability
[*] Skilltree node search highlight now uses a slightly tuned down green tone
[*] Improved options menu text alignement for all translations
[/list]
[h3]Bugfixes[/h3]
[list]
[*] Fixed trial events ground tiles covering traps and other world elements
[*] Fixed wrong squished enemy AoE effects
[*] Fixed interacting with crafting window game overlay triggers attacks
[*] Fixed interacting with sky forge ui window triggers attacks
[*] Fixed melee attack properly reverting after deactivating an attack replacer skill node
[*] Fixed double trigger of sfx on echo ballista attacks
[*] Fixed tree of light node could be unspeced with wrong conditions
[*] Fixed persistent trail of Nature Calls legendary trinket ability after shapeshifting back to normal form
[*] Fixed trinket stats window screen overflow when exchanging trinkets and navigating with arrow keys or gamepad
[*] Fixed translation fonts for trinket stats being too big causing screen overflow
[*] Fixed clipping font in save game manager for all translations
[/list]