Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
This update features much adjustment to the '[b]Brave[/b]' character.
Since Brave is the starting character, [b]we wish his mechanisms can be simple and intuitive enough for beginners[/b].
At the same time, we wish he can have unique features that allow more build variations.
Therefore, this update is mainly about Brave's major adjustment.
[h2]New:[/h2]
[olist]
[*] New general Warrior cards: Close Combat, Card Up Sleeve, Stress Block.
[*] New Hero cards: Courage Strike, Contempt, Cheer Up, Prudence, Confidence, Fearless, Brave and Crafty, Rectify Movement.
[img]{STEAM_CLAN_IMAGE}/40509393/9e9c65791a18b221380d0263e6c8a52d7ad53ca1.png[/img]
[*] New Hero artifacts: Feather Dart, Blade of Courage, Boots of Courage, Spear of Courage.
[img]{STEAM_CLAN_IMAGE}/40509393/cbd2a751398d96b81e0550d4c6b7abea4ce07a84.png[/img]
[*] Monsters compendium
[img]{STEAM_CLAN_IMAGE}/40509393/797898413c5b693312e0d7e6b4d723d6d3159b14.png[/img]
[/olist]
[h2]Content change:[/h2]
[list]
[*] All Fury-related cards and artifacts for Hero and Starshield Knight are removed for concision.
[*] Life-Claiming Knife -1 damage and it now deals triple damage to enemies with debuffs.
[*] Postponed Strike now gets +5 damage when drawn. Upgrading it only raises the cap.
[*] Guardian's Hand now grants Armor to all Defense cards.
[*] Ferocious is no longer a golden card, and it now grants damage to cards with no damage by default too.
[*] Moves Insight no longer discards cards.
[*] Damage of Stun is increased. Its upgrade now increases damage instead.
[*] Regen Shell grants more Armor, but only for 1 more turn.
[*] Stacked Defense is now a golden card.
[*] Pursuit is replaced with Sustained Strikes.
[*] Punch +1 damage.
[*] The upgraded Hit and Run restores 2 MOVP.
[*] Reckless Pounding -1 Damage. It now has a "draw 1 more card in the next turn" effect too.
[*] Restless +4 Armor.
[*] Effects of Charge Defense, Dismiss, Penetrate, and Unrivaled Strike are enhanced.
[*] The following cards are removed for now: Power Flow, Divine Thoughts, Fast As Wind.
[*] The following artifacts are removed for now: Knot, Iron Leaf, Iron Gourd, Cotton Headband.
[*] In the initial deck of the Electric Mage, 'Quick Charge' has been replaced with 'Electric Charge'.
[*] Effect of Tourmaline -1;
[*] Minor adjustments have been made to the values of some mage cards.
[*] The Magic Mirror has been changed to follow the enemy's grid.
[/list]
[h2]Bug Fix:[/h2]
[list]
[*] Fixed the issue where Life-Claiming Knife didn't deal double damage when played with a debuff inflicting card.
[*] Fixed the issue where MOVP didn't increase when Hit and Run and Rooted Strike were played together.
[*] Fixed the issue where the throwing knives picked up did not return to the original knives.
[*] Fixed the issue where the doubling effect of Inlaid Gem disappeared when Staff Attack was combined with Hand Bone.
[*] Fixed the issue where the Voltage Transformer increase damage multiple times.
[/list]