Update 0.8.5: Significant adjustments of 'Brave' character.

Lost In Fantaland

Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!

This update features much adjustment to the '[b]Brave[/b]' character. Since Brave is the starting character, [b]we wish his mechanisms can be simple and intuitive enough for beginners[/b]. At the same time, we wish he can have unique features that allow more build variations. Therefore, this update is mainly about Brave's major adjustment. [h2]New:[/h2] [olist] [*] New general Warrior cards: Close Combat, Card Up Sleeve, Stress Block. [*] New Hero cards: Courage Strike, Contempt, Cheer Up, Prudence, Confidence, Fearless, Brave and Crafty, Rectify Movement. [img]{STEAM_CLAN_IMAGE}/40509393/9e9c65791a18b221380d0263e6c8a52d7ad53ca1.png[/img] [*] New Hero artifacts: Feather Dart, Blade of Courage, Boots of Courage, Spear of Courage. [img]{STEAM_CLAN_IMAGE}/40509393/cbd2a751398d96b81e0550d4c6b7abea4ce07a84.png[/img] [*] Monsters compendium [img]{STEAM_CLAN_IMAGE}/40509393/797898413c5b693312e0d7e6b4d723d6d3159b14.png[/img] [/olist] [h2]Content change:[/h2] [list] [*] All Fury-related cards and artifacts for Hero and Starshield Knight are removed for concision. [*] Life-Claiming Knife -1 damage and it now deals triple damage to enemies with debuffs. [*] Postponed Strike now gets +5 damage when drawn. Upgrading it only raises the cap. [*] Guardian's Hand now grants Armor to all Defense cards. [*] Ferocious is no longer a golden card, and it now grants damage to cards with no damage by default too. [*] Moves Insight no longer discards cards. [*] Damage of Stun is increased. Its upgrade now increases damage instead. [*] Regen Shell grants more Armor, but only for 1 more turn. [*] Stacked Defense is now a golden card. [*] Pursuit is replaced with Sustained Strikes. [*] Punch +1 damage. [*] The upgraded Hit and Run restores 2 MOVP. [*] Reckless Pounding -1 Damage. It now has a "draw 1 more card in the next turn" effect too. [*] Restless +4 Armor. [*] Effects of Charge Defense, Dismiss, Penetrate, and Unrivaled Strike are enhanced. [*] The following cards are removed for now: Power Flow, Divine Thoughts, Fast As Wind. [*] The following artifacts are removed for now: Knot, Iron Leaf, Iron Gourd, Cotton Headband. [*] In the initial deck of the Electric Mage, 'Quick Charge' has been replaced with 'Electric Charge'. [*] Effect of Tourmaline -1; [*] Minor adjustments have been made to the values of some mage cards. [*] The Magic Mirror has been changed to follow the enemy's grid. [/list] [h2]Bug Fix:[/h2] [list] [*] Fixed the issue where Life-Claiming Knife didn't deal double damage when played with a debuff inflicting card. [*] Fixed the issue where MOVP didn't increase when Hit and Run and Rooted Strike were played together. [*] Fixed the issue where the throwing knives picked up did not return to the original knives. [*] Fixed the issue where the doubling effect of Inlaid Gem disappeared when Staff Attack was combined with Hand Bone. [*] Fixed the issue where the Voltage Transformer increase damage multiple times. [/list]