Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
It was a fundamental update, with the [b]Trickster [/b] added.
[h2]New:[/h2]
[olist]
[*]New class: Trickster, and new character: Fengshui Master.
[b]Trickster[/b] Fights with tricky spells and utilizes the environment. Suits skilled players better.
[b]Fengshui Master[/b] Carries a "Fengshui Compass". Gains extra damage when following the indicated compass direction.
[img]{STEAM_CLAN_IMAGE}/40509393/6d09d0054e8fe4835a23349e79e3313a0a3f9dd1.png[/img]
a) Cards:
[img]{STEAM_CLAN_IMAGE}/40509393/2f06f2e16cb9967d14d88a4fb4e7d4c6c80da2c9.png[/img]
b) Artifacts:
[img]{STEAM_CLAN_IMAGE}/40509393/d875f30264dd1bb2a4343f7b46da84ca1ab77bba.png[/img]
[*]New upgrading in Soul Orb Shop :Increase the Max HP of the Trickster Class
[*]New achievements:
[img]{STEAM_CLAN_IMAGE}/40509393/8b59f4a97cfcd0ee4b199a42d3ff968709d5a18a.png[/img]
[/olist]
[h2]Content change:[/h2]
[olist]
[*]Fire Mage's Gas Jet is now a golden card.
[*]"Skeleton Altar" and "Roulette Altar" no longer cost AP or Mana.
[*]Effect of Artifact "Feather Dart" is changed to double damage.
[*]Adjusted the order of items in the Soul Orbs Shop.
[*]Added an new Artifacts 'Steel Lock'.
[*]Increased the damage of Card“Courage Burst" by 2.
[/olist]
[h2]Bug Fix:[/h2]
[list]
[*]Fixed redundant unknown things in the Handbook.
[*]Fixed some other bugs.
[/list]
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Sorry for the update arriving late.
This time we spent much time developing the new class and new character. Many initial designs no longer fit into the current game, so we had to redesign them, and there were many issues during the development.
We still aim to bring you a new experience with the new contents, and we hope the new character is fun to play as and easy to pick up.
The new character still has much to adjust, and we'll keep the optimizations coming.
On the other hand, we've temporarily removed the Vagrant subclass of the Warrior class. We initially planned to make Vagrant a demanding character that integrates features of other Warrior classes, but since the ascension mode became available, other classes have become more challenging, so Vagrant no longer serves its original purpose.
Therefore, we believe we should save our energy and resources for optimizations of the game's core contents.
We appreciate all players' support and passion for our game. Although we always strive to provide the best gaming experience, sometimes we have to make hard decisions to ensure the game's sustainability.
We promise to keep bringing as many exciting contents and features to the game as we can.
If you have any question or feedback, please don't hesitate to contact us. Your opinions are highly valued.
Thank you again for your understanding and lasting support.
Yours sincerely,
Supernature Studio
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