Lost in Fantaland 1.0 Released Now!

Lost In Fantaland

Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!

Hello, dear players! We are thrilled to announce that after two years of continuous development and optimization, Lost in Fantaland has finally transitioned from its Early Access (EA) version to the 1.0 release today! During the EA period, we completed the development of six characters across three classes, nearly reworked the Brave character entirely, and enhanced the differentiation among characters to provide a more distinctive experience for players. We also added ten levels of difficulty, including mutated enemies and adverse weather conditions for you to challenge. Additionally, we've introduced numerous traps, bosses, monsters, treasures, and items, while optimizing many gameplay issues and fixing a plethora of bugs and crashes. We sincerely thank all of our players for their tremendous support and patience during the EA period. The release of the official version today would not have been possible without your help and dedication! [h1]Version 1.0 Update Details:[/h1] [h3]New Content:[/h3] [list] [*] Full controller support, including popular PC controllers, Xbox series controllers, DualShock 4, DualSense, and Steam Deck. [*] New feature: Cards that have been carried and completed a run now have a background texture for distinction. [*] New Chapter 1 Boss: Wandering Witch. [*] New treasures: Maneki-neko (招财猫), Firework Kit, Frying Pan, Frying Pan EX, Fire Fan EX. [*] New items: Tweezer, Pudding, Tomato, Bitter Melon, Laxative, Throwing Hammer, Concealed Weapon V2.0, Pink Gummy, Molotov Cocktail, Potato, Holy Potion. [*] New battlefield interaction: Displacement Orb. [/list] [h3]Content Changes:[/h3] [list] [*] Improved tutorial level experience. [*] When resetting a battle, players will be prompted if they wish to continue after a character's death. [*] Various UI optimizations and added sound effects. [/list] [h3]Content Fixes:[/h3] [list] [*] A large number of bug fixes and translation corrections. [/list] [h1]Future Plans:[/h1] Regarding the future of Lost in Fantaland after version 1.0, it largely depends on the success of the release, as our current revenue hasn't yet covered the previous development costs. However, there are several things we are confident about: [list] [*] We are eagerly working on porting the game to mobile and console platforms. [*] We will continue fixing bugs, balancing adjustments, and improving user experience. [*] If we secure sufficient financial support, we hope to develop new content for the game, such as new modes and DLCs in the future. [*] Over the past few years, we've accumulated many new game ideas, and we hope to quickly prototype some new games and share them with you. [/list] [h1]Special Thanks:[/h1] Below is a list of friends who have provided significant help and support for our game. Although there's a thank-you list within the game, we are still immensely grateful. [list] [*] Arkuktor (Discord) [*] Paradoxica (Discord) [*] 咪优 (QQ) [*] Zhang Jing (ジン) [*] 无月白熊 [/list] Thank you all for your understanding, support, and patience throughout these years! Thank you! By Supernature Studio