Lost in Fantaland is a Roguelite game with deck-building at its core, deeply integrated with board-game strategy mechanics. You will choose one of six unique characters and embark on a randomly generated adventure. Use your creativity to build your deck, and uncover the secrets of this world!
[h2]New:[/h2]
[list]
[*] New Artifacts for the Fire Mage: Oil Bottle, Black Powder, Rubber Shoes, Air Bellow.
[*] New Cards for the Fire Mage: Flame Induction, Tailwind
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[h2]Changes:[/h2]
[list]
[*] The card reward refresh at the end of the battle can only run once, and the number of cards will not be reduced after the refresh.
[*] The refresh of Artifacts and Cards will not display the same content as the current list.
[*] Card Erudition: can preview the effect value now.
[*] Card Blast Staff: Armor +2.
[*] Card Magic Field: Armor -1.
[*] Card Divine Burning: Grid +1.
[*] Card Gas Jet: +1 MP Cost.
[*] Card Gathering Strike: More damage, less Armor.
[*] Card Gathering Protection: Grid +1, Armor +1 per target.
[*] Card Heat Circulation: Removed for now.
[*] Card Ignition: -1 stack of Burn in the effect of the upgrade card.
[*] Card Spark: exhaust.
[*] Card Linear Penetration: Damage +1.
[*] Completely separate the Demon Burn and Burn effects to avoid some problems.
[*] When the Tremorg burrow into the ground, remove the Burn effect from it.
[*] The nodes in difficulty panel can be clicked to select the difficulty.
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[h2]Bug Fix:[/h2]
[list]
[*] Scroll bar not at top after opening the card upgrade list for second time.
[*] The display of walkable grids is not correct when the cost of MOVP is over 9.
[*] Some cards do not show relevant cards and keywords.
[*] Card Blow can not right click to use directly.
[*] Card Lion Fireball bounced once less when there are only 2 enemies.
[*] When the Tremorg dies underground, the explosion grid is not correct.
[*] Some crashes.
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